Bug 338919 - picmi turns the volume on max when solving a game
Summary: picmi turns the volume on max when solving a game
Status: RESOLVED DUPLICATE of bug 324975
Alias: None
Product: picmi
Classification: Applications
Component: general (show other bugs)
Version: 2.0.0
Platform: Other Linux
: NOR normal
Target Milestone: ---
Assignee: Jakob Gruber
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2014-09-08 21:08 UTC by heikki
Modified: 2014-09-28 15:45 UTC (History)
0 users

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Description heikki 2014-09-08 21:08:44 UTC
When I play have finished solving a picmi puzzle, it plays a sound. But it adjusts the volume to max before doing it. 

Reproducible: Always

Steps to Reproduce:
1. Play a game to the end
2.
3.

Actual Results:  
Plays a sound with full volume

Expected Results:  
Should not adjust the volume

I think I have seen this with some other games too.
Comment 1 heikki 2014-09-09 06:25:28 UTC
Looks like this has nothing much to do with picme. The same thing happens to be when I play klikety, randomly at some point the volume goes all the way up. And also in the system settings, when I try to change to another tab, I get a warning that I have not applied my changes. That warning comes with a beep,. at 100% volume. I seem to recall I have seen something like this on some other notifies too.

In all cases, I can see the volume control has jumped to max, and stays there until I take it down to tolerable levels again.

All this on a Debian/jessie, although something similar happened to me also when running Debian/wheezy. (on the same system, which I had upgraded without reinstalling)

I am not sure where and how to file this bug.
Comment 2 Jakob Gruber 2014-09-09 10:35:42 UTC
I would try either filing the bug with Debian or asking around on IRC or the mailing lists!
Comment 3 Christoph Feck 2014-09-28 15:45:09 UTC

*** This bug has been marked as a duplicate of bug 324975 ***