Bug 324864 - Black screen when using xrandr 1.4's offloadsink - AKA Prime
Summary: Black screen when using xrandr 1.4's offloadsink - AKA Prime
Status: RESOLVED FIXED
Alias: None
Product: kwin
Classification: Plasma
Component: compositing (show other bugs)
Version: 4.11.1
Platform: Gentoo Packages Linux
: NOR minor
Target Milestone: ---
Assignee: KWin default assignee
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2013-09-13 01:25 UTC by Mike Lothian
Modified: 2021-11-07 12:06 UTC (History)
3 users (show)

See Also:
Latest Commit:
Version Fixed In:


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Description Mike Lothian 2013-09-13 01:25:53 UTC
When I offload GPU rendering to my Radon 6600M (r600g) from my Intel Sandybridge system I usually get a black screen - the sound still works

If I can alt tab back and play around with the redirect fullscreen options and / or the vsync options I can usually get it to start rendering

Alternatively windowed mode can be fixed by resizing the window but not all games allow this

I've now emerged gnome and have tested it out under gnome-shell launching with the same options using konsole and there is no rendering issues at all - I couldn't find any settings to figure out how Gnome renders i.e. undirected or vsync options

Since I know for sure it works under gnome I'm guessing this is a kwin bug - it was suggested by  airlied when the feature first landed but at the time people were having issues in gnome too 

Reproducible: Always

Steps to Reproduce:
1. xrandr --setprovideroffloadsink 0x55 0x7f
2. DRI_PRIME=1 ./heaven  (or any other opengl program)
3.
Actual Results:  
Black screen

Expected Results:  
Amazing graphics ;-)
Comment 1 Thomas Lübking 2013-09-13 12:22:01 UTC
(Note aside:
suspending the compositor when running heavy games is likely the best option anyway.)

Now on the bug:
Please try whether
- enabling unredirection ("suspend for fullscreen windows")
- disabling unredirection ("suspend for fullscreen windows")
- setting the "tearing prevention" to "full repaints"

*before* launching the game has deterministic impact.

*** Notice ***
that if you ever set "tearing prevention" to "reuse screen contents", you must restart "kwin --replace &" in order to get rid of effects that this setting causes in the MESA drivers.
Comment 2 Martin Flöser 2013-09-13 12:34:04 UTC
Small note: prime support is still rather untested as AFAIK none of our 
developers has such hardware. We have some code but it has only been tested in 
theory and I think the drivers do not even fully support it yet.
Comment 3 Mike Lothian 2013-09-14 21:25:26 UTC
I've cycled through all the options in vsync with and without suspending desktop effects for fullscreen windows but none of the options render correctly when first started
Comment 4 Thomas Lübking 2013-09-14 22:30:53 UTC
I' say it would work with an unredirected window, but (just coming to my mind) since you're likely running kwin on the intel chip we probably currently forcefully disable that (noticed the setting switched back?) because of bug #252817.

Since you're runnig gentoo, can you "patch -R"
   https://git.reviewboard.kde.org/r/111476/diff/raw/
and try again?
Comment 5 Mike Lothian 2013-09-14 23:08:58 UTC
Would games running in windows (I.e. not full screen) be affected by this too?
Comment 6 Thomas Lübking 2013-09-14 23:32:09 UTC
No.
Comment 7 Mike Lothian 2013-09-14 23:34:04 UTC
Ah the tests I did above were on Heaven 3.0 in windowed mode as this was easier to close rather than killing the process from a VT
Comment 8 Mike Lothian 2013-09-14 23:45:14 UTC
I removed the lines manually (the patch wasn't applying cleanly) and recompiled kwin - this has fixed heaven 3 running in full screen and now launches successfully every time

Windowed mode however is still broken it always shows black until a resize or playing with the kwin settings gets it rendering properly again

The full screen option is slightly annoying as the controls in a fullscreen smplayer don't show with it switched on

Lastly is it possibly to gray out the unredirect option if it's going to be ignored anyway?
Comment 9 Thomas Lübking 2013-09-15 11:58:24 UTC
(In reply to comment #8)
> this has fixed heaven 3 running in full screen and now
> launches successfully every time
Ok, at least it#s not completely screwed.

> Windowed mode however
unaffected by the patch, but

> until a resize or playing with the kwin settings gets it rendering properly 
that's actually interesting.

kwriteconfig --file kwinrc --group Compositing --key GLStrictBinding true

> Lastly is it possibly to gray out the unredirect option if it's going to be
> ignored anyway?
We cant test for the GL renderer in the config dialog because crashing driver installations make the dialog inaccessible then (been there...)
Forcing that disabled for certain systems is no long term solution anyway, just the crash reports took off.
Comment 10 Mike Lothian 2013-09-20 22:39:48 UTC
I've just tried running:

kwriteconfig --file kwinrc --group Compositing --key GLStrictBinding true

and restarted kwin

Unfortunately glxgears still starts as blank
Comment 11 Thomas Lübking 2013-09-20 23:04:16 UTC
(In reply to comment #10)
> Unfortunately glxgears still starts as blank

Thanks for testing, please revert the setting, ideally remove the entry from ~/.kde/share/config/kwinrc, [Compositing] group.
Comment 12 Eduardo 2013-11-06 03:29:51 UTC
I have a similar problem. In my case, if I change the compositing type from OpenGL to XRender, it always works. Can you confirm if that
Comment 13 Eduardo 2013-11-06 03:31:46 UTC
I have a similar problem. In my case, if I change the compositing type from OpenGL to XRender, it always works. Can you confirm if that's your case?
Kwin_gles behaves the same way.
I'm using Arch Linux and trying to offload to a RadeonSI card.
Comment 14 Christoph Haag 2013-12-06 13:21:03 UTC
I'm on archlinux too. Ivy bridge + radeonsi. kwin 4.11.3 it seems.

I can confirm that with xrender it always works.
With OpenGL compositing, fullscreen applications most often have problems and windowed applications sometimes have problems.

It can even be provoked with DRI_PRIME=1 glxgears, but with glxgears it's more rare and I have to start it a few times before the black window happens.

Resizing the window makes the contents appear. Also disabling compositing with the alt+shift+f12 hotkey and re-enabling it makes it work. Sometimes minimizing and restoring the window helps too.

Another workaround is disabling compositing with the hotkey and starting xcompmgr.

It makes me think that this is just some timing problem in kwin... I haven't seen any other compositor having this problem.
Comment 15 Thomas Lübking 2013-12-06 13:38:58 UTC
(In reply to comment #14)
> It makes me think that this is just some timing problem in kwin... I haven't
> seen any other compositor having this problem.

XCompmgr operates on XRender, so does eg. metacity.
Also if (fullscreen) windows are simply unredirected by the compositor, this would of course not occur.

FTR:
Resizing will recreate and rebind the window texture, the question is whether there'd be some signal (by the client) to know that this is required.
Comment 16 Christoph Haag 2013-12-22 14:54:45 UTC
(In reply to comment #15)

> XCompmgr operates on XRender, so does eg. metacity.

I have nothing new to add, but you are right and there is another compositing manager that shows the same problem: compton. It can use glx and xrender as backend.

With "compton --backend xrender" I do *not* see the problem, but with "compton --backend glx" I *do* see the problem, also verified with it running on another noncompositing window manager than kwin.  So unless compton is doing the same as kwin with respect to glx compositing, the problem is not in kwin.

Maybe it's noteworthy that a 32 bit glxgears shows the problem (almost?) every time and with 64 bit glxgears it's maybe 80% working and 20% the problem.
Comment 17 Andrew Crouthamel 2018-11-11 04:26:32 UTC
Dear Bug Submitter,

This bug has been stagnant for a long time. Could you help us out and re-test if the bug is valid in the latest version? I am setting the status to NEEDSINFO pending your response, please change the Status back to REPORTED when you respond.

Thank you for helping us make KDE software even better for everyone!
Comment 18 Andrew Crouthamel 2018-11-21 04:38:46 UTC
Dear Bug Submitter,

This is a reminder that this bug has been stagnant for a long time. Could you help us out and re-test if the bug is valid in the latest version? This bug will be moved back to REPORTED Status for manual review later, which may take a while. If you are able to, please lend us a hand.

Thank you for helping us make KDE software even better for everyone!
Comment 19 kde.org 2021-11-07 10:27:12 UTC
This issue report is quite old. Can you please confirm, that it still persists with Plasma 5.23?
Comment 20 Mike Lothian 2021-11-07 10:40:25 UTC
I can off load fine on 5.23 under X11
Comment 21 Christoph Haag 2021-11-07 12:06:16 UTC
I believe everyone has switched to DRI3 by now. This was only an issue with DRI2.