In some circumstances windows become blurred a bit, this is especially noticeable on text content. This happens even when Blur effect is disabled. The blurred region is not always the whole screen: sometimes some rectangular regions are excluded from blurring. Reproducible: Always Steps to Reproduce: 1. Open some window, e.g. System Settings 2. Eject Yakuake window 3. Open Kickoff menu Actual Results: Yakuake text becomes blurred Expected Results: Nothing should get blurred
Created attachment 74010 [details] Screenshot of blur Here's how it looks. I'm using nvidia binary driver 304.43 on GeForce GTX460.
Created attachment 74011 [details] How it should look (look at yakuake)
This doesn't happen when I set compositing to XRender.
does it happen if you disable "OpenGL 2 shaders"?
Yes, it still happens. My wild guess is that it might be related to wrong mipmap level used when updating image, but I'm not sure whether it'd be in driver or in kwin.
There should no longer be any mipmapping in use. Did you activate the fxaa setting (or other FSAA overrides) in nvidia-settings or change the image to high performance?
Disabled FXAA, moved slider to high quality, issue still present.
Oh, just tried restarting Kwin so that FXAA toggle could take effect, and the bug doesn't appear. So I guess I shouldn't have it enabled for all apps.
Thanks for your help. I'm closing this as INVALID since kwin doesn't seem to be able to cope with forcing FXAA.
(In reply to comment #9) > Thanks for your help. I'm closing this as INVALID since kwin doesn't seem to > be able to cope with forcing FXAA. You rather don't want texture antialiasing in your desktop - unfortunately there's afaik (so far) no environment variable to control FXAA, you'd have to use nvidia-settings -a fxaa 1; run game & nvidia-settings -a fxaa 0 (or 0/1 it around kwin)
Yeah, that's how I used to do this on another machine for other reasons. And by kwin coping with FXAA I meant its ability to disable FXAA.
would you know "how" - it seems much a driver feature and just overrides all GL_MULTISAMPLE calls Unless there's an enviroment var to deactivate it for the process, i would not know how to convince the driver to skip it.
*** Bug 308620 has been marked as a duplicate of this bug. ***
*** Bug 311698 has been marked as a duplicate of this bug. ***
*** Bug 327443 has been marked as a duplicate of this bug. ***