When two bombs sent by different players collide together, there are two different behaviours: - if two players pushed them with theirs feet, there is a collision between the two bombs and the bombs stop to move. - if the bombs are dropped on an arrow, there is no collision so the bombs continue without stopping the movment. - if there is one bomb pushed by foot and one dropped on an arrow, there is no collision (the same behaviour like the previous case). I don't know it's a game design choice or a bug but I think that having the same behaviour would be better. Real collision is the best choice to my mind. I didn't find bug in the KDE bug tracker about that. Reproducible: Always Steps to Reproduce: 1. Execute Granatier with two players. 2. Destroy bricks in order to the players are face to face 3. Push bombs with feet or arrows on the roof at the (more or less) same time with both players Expected Results: There should have a real collision in each case. Granatier (1.1.0) on KDE platform (4.7.4) on Debian Wheezy (testing).
SVN commit 1290715 by mkraus: FIXED-IN: 4.8.3 M +79 -46 bomb.cpp M +5 -1 cell.cpp M +1 -1 cell.h WebSVN link: http://websvn.kde.org/?view=rev&revision=1290715