Version: unspecified OS: Linux When you putt the putter moves very slow. When hits the ball will move very. So you do not know what is going to happen. Reproducible: Didn't try Steps to Reproduce: Open Kolf and play the game. Actual Results: The putter moves very slow to hit the ball. Expected Results: The putter should move faster. The should move faster.
At what resolution do you run kolf? I mean, full screen, in a small window? In any case, try to start kolf from a konsole or Alt+F2 with: kolf --graphicssystem raster probably it will be faster (it does here). If it is the case, then it is a Qt or X11 driver problem.
On my system, this can reliably be worked around by starting Kolf with the command "kolf -graphicssystem raster" (as mentioned in comment #1). I'm working on a patch that enables the raster graphicssystem by default; this should be in 4.8, we'll see if it can get into 4.7.3, too.
SVN commit 1257773 by majewsky: On X11, choose raster graphicssystem automatically in libkdegames apps. The QApplication::setGraphicsSystem calls in Kapman and Palapeli are removed, as libkdegames does now care about this. DIGEST: This quite improves the rendering performance on Qt <= 4.7. BUG: 277590 FIXED-IN: 4.7.3 M +0 -5 kapman/main.cpp M +3 -0 libkdegames/CMakeLists.txt A libkdegames/chooserastergraphicssystem.cpp [License: LGPL (v2)] M +0 -3 palapeli/src/main.cpp WebSVN link: http://websvn.kde.org/?view=rev&revision=1257773
SVN commit 1257774 by majewsky: On X11, choose raster graphicssystem automatically in libkdegames apps. Backport of revision 1257773 from trunk. The QApplication::setGraphicsSystem calls in Kapman and Palapeli are removed, as libkdegames does now care about this. CCBUG: 277590 M +0 -5 kapman/main.cpp M +3 -0 libkdegames/CMakeLists.txt A libkdegames/chooserastergraphicssystem.cpp [License: LGPL (v2)] M +0 -3 palapeli/src/main.cpp WebSVN link: http://websvn.kde.org/?view=rev&revision=1257774