Bug 269266 - in Apocalypse game, lag when zombie added
Summary: in Apocalypse game, lag when zombie added
Status: RESOLVED UNMAINTAINED
Alias: None
Product: gluon
Classification: Unmaintained
Component: general (other bugs)
Version First Reported In: Electron(alpha 2)
Platform: Compiled Sources Linux
: NOR normal
Target Milestone: ---
Assignee: sacha schutz
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-03-23 21:41 UTC by sacha schutz
Modified: 2025-06-10 16:52 UTC (History)
1 user (show)

See Also:
Latest Commit:
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Sentry Crash Report:


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Description sacha schutz 2011-03-23 21:41:43 UTC
Version:           Electron(alpha 2) (using KDE 4.6.1) 
OS:                Linux

In gluon creator or in any gluon player, when I launch the games , there are some lag when new zombie appears.
Look the video bellow 
http://www.thecorpo.fr/sacha/gluon/gluonApo.ogv

Reproducible: Didn't try

Steps to Reproduce:
open apocalypse and see

Actual Results:  
lag ( 2sec) when new zombie appears

Expected Results:  
no lag

OS: Linux (i686) release 2.6.35-28-generic
Compiler: cc
Qt : 4.7.0
KDE 4.6.1

OpenGL and Nvidia drivers are ok
Comment 1 Justin Zobel 2021-03-09 05:41:38 UTC
Thank you for the bug report.

As this report hasn't seen any changes in 5 years or more, we ask if you can please confirm that the issue still persists.

If this bug is no longer persisting or relevant please change the status to resolved.
Comment 2 Christoph Cullmann 2025-06-10 16:52:45 UTC
This project is unfortunately no longer maintained.

If a new maintainer wants to step up and take care, the project is archived here:

https://invent.kde.org/unmaintained/gluon

You can just clone it in your private namespace on invent.kde.org and if you have started to work on it and fixed/implemented something get it reviewed and the project unarchived.

Sorry for the inconveniences.