Version: unspecified (using Devel)
The text of the Game Paused box is drawn behind the bricks.
Steps to Reproduce:
Start a game, proceed to level 3 and pause it.
I can confirm this bug. It occured after the port to KGameRenderer. The function raise() raises the messageBox, but not the text in it. Is this a bug in KBreakout or in KGameRenderer?
I committed a fix for this bug. It is revision 1226078. A diff to the previous version can be found at
Please confirm if this fixes the bug and close the bug report.
SVN commit 1226604 by schwarzer:
backport or r1226078: Fix message being shown behind the bricks.
The bug was that message boxes were displayed in the background,
especially behind the bricks making the text unreadable.
The function TextItem::show() now explicitely raises the
KGameCanvasItem before showing it.
M +1 -0 textitems.cpp
WebSVN link: http://websvn.kde.org/?view=rev&revision=1226604