Version: svn trunk (using Devel) OS: Linux It simply uses Add for all cases Reproducible: Always
is this a wish or a bug? as far as i can tell, it would be needed to store an additional information to every flake selection, which mode it is. gui wise it would also need something new, because you normally don't see "negative" selections or "intersecting" selections, but the shapes must be editable.
Wish. I did not add that because I thought it would be too difficult to use. For example there could be an one add shape and one erase shape, so you need to know which to apply first.
But you needn't create several shapes for one selection. Let it just work as a pixel selection -- all shapes are composed into a single vector structure. I think this is a bug, because it is inconsistent with pixel selections from UI point of view. And makes the user (e.g. me) feel weird. More than that, i don't see any usecases for vector shapes unless you can edit them. So either we make them editable or we should remove that feature.
it's possible to edit them by using the default tool. that isn't really intuitive, but it works.
Then the solution could be to put "vector path editing tools" shortcuts into tool options dialog for vector selections. Otherwise, it is really non-intuitive =) And replace default action "Add" with "Replace" -- it means you will not be able to paint onto the same vector selection twice, old one will be replaces with the new one. But this will be very intuitive and expected behavior.
The way it is now editing vector selections is consistent with editing shape layers.
WISHGROUP: Out of scope
We just merged the new text tool.