Version: 0.8 (using 4.4.2 (KDE 4.4.2), Gentoo) Compiler: i686-pc-linux-gnu-gcc OS: Linux (i686) release 2.6.34-rc3-00406-gcf90bfe It would be nice if the time wouldn't restart with 0 even if the used time was too long.
How should it be then? I do not see your vision. Can you elaborate a bit, please? :)
(In reply to comment #1) > How should it be then? I do not see your vision. Can you elaborate a bit, > please? :) Oh - of course. I'd prefer to hold that value to have a chance to compare it with the stored high scores :-)
Ah ok. So it is basically the same request as: https://bugs.kde.org/show_bug.cgi?id=199844 ? "Stop (not reset) the timer when the game ends"?
(In reply to comment #3) > Ah ok. So it is basically the same request as: > https://bugs.kde.org/show_bug.cgi?id=199844 ? > > "Stop (not reset) the timer when the game ends"? Yep - goes into the same direction.
Ok, then I will marke this as duplicate and explain in the other report what is wanted. Thanks for your report. *** This bug has been marked as a duplicate of bug 199844 ***