Version: 2.0 (using 4.3.4 (KDE 4.3.4), Gentoo) Compiler: x86_64-pc-linux-gnu-gcc OS: Linux (x86_64) release 2.6.31-sabayon Loaded plugins: None as far as I am aware. Backtraces: No backtrace, only able to get this from the terminal: userxx@thiscomputer ~ $ konquest Setting the player type. Setting the player type. Segmentation fault userxx@thiscomputer ~ $ How to reproduce: 1. Launch Konquest. 2. Click on New or Ctrl+N 3. Watch it disappear! (All other available menu items work fine). Expected Behavior: To simply work as it always does since I first started with Fedora 4 installed on a slab of slate. Same behavior from fresh install of Sabayon x86_64 and after updates.
Weird. Don't you have any extra information ? This alone is not enough to find a bug. What Qt version, what X drivers and so on. But that report alone is not usable, I could very well answer you «here it works»… Perhaps could you launch it with gdb ?
I have the same problem with Konquest 4.3.4, but only after upgrading Qt from 4.5.3 to Qt 4.6.1, without changing anything else. It took me a half hour or so to get a backtrace because DrKonqi wasn't coming up. Note also that this is only a *partial* backtrace because when I didn't limit it to 200 entries, it kept going and going - I was up over 100k lines (over 27k function calls) before I got tired of it and killed it. Since it looks like there is a recursion failure going on here somewhere, I didn't think the next 27,000 entries were likely to explain anything more than the first 200 entries. However, since this is still 850 lines, I'm going to attach the trace rather than pasting it here.
Created attachment 40264 [details] backtrace of the segfault More can be produced, but I doubt it'll be needed.
Several fixes where needed in kdegames for Qt 4.6 support. You should use Konquest from KDE 4.4 if you want to use Qt 4.6.