Version: trunk (using Devel) OS: Linux Installed from: Compiled sources I was playing around with Palapeli today and without really thinking about it, I created a puzzle from an image containing alphatransparency. Bad idea. See attached. Some pieces were completely corrupted. Some picked up weird noise at the edges. Some were 100% transparent and were impossible to find. A straight forward solution would be to paint the image onto a solid (white?) rectangle before slicing, but I'll let you worry about the details.
Created attachment 37833 [details] Screenshot of issue
SVN commit 1045105 by majewsky: Add flags to Pala::Slicer, and respect them in Pala::SlicerJob. There is initially only one flag, that controls whether the slicer can cope with transparency. BUG: 211857 M +19 -0 libpala/slicer.cpp M +27 -7 libpala/slicer.h M +15 -0 libpala/slicerjob.cpp M +6 -0 libpala/slicerjob.h M +1 -1 src/creator/puzzlecreator.cpp M +1 -1 tools/libpala-puzzlebuilder.cpp WebSVN link: http://websvn.kde.org/?view=rev&revision=1045105