Version: kdegamess-4.1.0-2.fc9.i386 (using KDE 4.1.0) OS: Linux Installed from: Fedora RPMs After getting kdegames-4.1.0 from normal Fedora updates, ksudoku (16x16) did not work correctly. I tried a little to get it working without success, erased (with rpm -e) kdegames and kdegames-lib and reinstalled them with yum update, however ksudoku (16x16) did not work either. Now ,reproducibly, after calling the game with the play option, I get at the left side bar the letters abc...mnop, as expected, in the game fields, howevever, only letters from 1 to 9 are to be found, or can be entered (even by choosing letters from a to j. There are some more fields darkened (I think, letters from k to p should be displayed, but cannot because of the bug). I get fields changed also, when I enter some letter between k and p, but no letter or digit is displayed. I can send snapshots to you. I reported the bug to Fedora before. They told me, to report it to you also.
Created attachment 27512 [details] snapshot of starting ksudoku (16x16) snapshot of starting ksudoku (16x16)
Same bug on Debian/Experimental and on windows build of KDE. Non numeric symbols are not displayed on board, just dark empty squares.
I found workaround: bug not arises if ksudoku started with LANG=C. Probably bug in localization. My default value for LANG is ru_RU.UTF-8
I'm having the same trouble with OpenSUSE 11.1, KDE 3.5. Tried starting with LANG=C but got no joy. Messages are as follows - Couldn't find node symbol_15. Skipping rendering. Couldn't find node symbol_16. Skipping rendering. Couldn't find node symbol_11. Skipping rendering. Couldn't find node symbol_10. Skipping rendering. Couldn't find node symbol_14. Skipping rendering. Couldn't find node symbol_12. Skipping rendering. Couldn't find node symbol_13. Skipping rendering. Couldn't find node block_1234. Skipping rendering. I'm more used to hex numbers (0-F) for a 16*16 grid. Any chance, once this problem is fixed, of that being an option?
I can reproduce this with KDE 4.1.96 using English.
Works in newer versions. Looks like this was a bug of the missing artwork for numbers greater than 9. I fixed that some time ago