Version: (using KDE 4.1.0) OS: Linux Installed from: Fedora RPMs The IA game has several defects, putting levels of difficulty would be a plus in this regard. - Sometimes the IA will not use the new units at the beginning of a turn (leaving as a whole in this case his nation to die without doing anything). - The IA ever attacking a border where there is n-1 units that its territory which may at one stage block their action because nobody dares do anything. - The IA increases automatically approximately n 2 units within the boundaries described above rather than be assigned to other poles. - The IA has tended not to attack an enemy that has not attacked in the party (in the presence of other enemies on its borders). - It is rare that the IA chooses the beginning of the party bring its army in Oceania, preferring other continents. Oceania is often neglected in the beginning (5-10 1st lap). - The IA does not take into account the strategy, instead leaving it to instinct. He preferred to attack countries weakly defended rather than attacking an enemy stronger but whose location is more interesting (less borders to defend therefore easier to manage for attacks strongest in key locations (Iceland, Vietnam, Arabia , Iran, Prussia, Mexico, Alaska, etc.).. and probably other defects improved.
That' all true and I'll try to correct some things but AI is not what I prefer and not on my top priorities. I think I'll have to ask for help here.
IA problem from bug #170781, will be handled here: I also noticed that once one has chosen the location of our units (if one is the last player to do so) the IA can not change the location of its troops in the light of my choice. And even if it could theoretically (because we can do it if there is the first to play), it does not even if his choice becomes ridiculous. (game two, enough to put all these units in Africa and I partly in Asia, it will not move to defend its position there).