Version: (using KDE 4.1.0) Installed from: Ubuntu Packages Big and Difficult are not the same thing at all. Here are my general ideas about this whole thing-- There's a difference between a new game and a rehash of the one you just played-- and when you're in the middle of a game, changing the settings will end the current game. I propose new games be handled like so: random restart-- start a new game with the same characteristics as the current game, confirmation dialog, end current game new game -- open a small window with new game options, start new game using those options. -------New game-------------------------- Number of mines per space maximum: Slider: 1 - 2 - 3 - custom w/ input dialog (when implemented) Difficulty (roughly equivalent to mine density): Slider (scale yet to be thought out thoroughly) Size/Aspect Ratio options subheader button: match to current window (sets all below options to current window attributes window size: (input dialog) pixels high, (input dialog) pixels wide-- unmodified values are the current ones checkbox: 'maintain current space size with map' (shape maintained always) if above box is not checked, radio button: zoom OR playing field dimensions Button: cancel Button: begin game ----------------------------------------