Version: 0.13 (using KDE 3.5.8) Installed from: Ubuntu Packages Compiler: g++ (GCC) 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2) OS: Linux This happens with any map, in any single player campaign. This line repeats hundreds of times: alsa_blitbuffer: Could not write audio data to sound device: Bad file descriptor My alsa-base version is 1.0.14-1ubuntu2. I have never had trouble with sound before. In the middle of it all, the following line was printed: Could not find 'drkonqi' executable. I couldn't find it either, on my computer or in the Ubuntu packages. Last unique lines: KCrash cannot reach kdeinit, launching directly. Alarm clock Exit code was 253. Here is the backtrace: [ 0: boson(_Z11boBacktracei+0x30) [0x8513190] 1: boson(_Z11boBacktracev+0x1a) [0x851335a] 2: boson(_ZN14BoGameLogSaver13saveBacktraceEv+0x11d) [0x843949d] 3: boson(_ZN14BoGameLogSaver4saveEv+0x218) [0x843a2c8] 4: boson(_ZN5Boson12saveGameLogsERK7QString+0x5a) [0x843a3ea] 5: boson [0x843a80c] 6: /usr/lib/libkdecore.so.4(_ZN6KCrash19defaultCrashHandlerEi+0x11c) [0xb765b10c] 7: [0xffffe420] ] An interesting part at the end of the "bodubuglog": WARNING (200, Boson Sound): [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg for order_move [ 0: boson(_Z11boBacktracei+0x30) [0x8513190] 1: boson(_ZN10BoDebugLog8addEntryERK7QStringiS2_i+0xbd) [0x851602d] 2: boson [0x8513e05] 3: boson(_ZN11bodbgstream5flushEv+0x2a) [0x85144aa] 4: boson(_ZN11bodbgstreamlsEPKc+0xa4) [0x8254d54] 5: boson(_Z4endlR11bodbgstream+0x1a) [0x8254d7a] 6: boson(_ZN10BosonSound13addEventSoundERK7QStringS2_+0x2ab) [0x83c990b] 7: boson(_ZN12BosonAudioAL14executeCommandEP14BoAudioCommandP10BosonMusicP10BosonSound+0x642) [0x83c8532] 8: boson(_ZN12BosonAudioAL14executeCommandEP14BoAudioCommand+0x128) [0x83c8758] 9: boson(_ZN19BosonSoundInterface13addEventSoundERK7QStringS2_+0x133) [0x83a99f3] 10: boson(_ZN19BosonSoundInterface13addUnitSoundsERK7QStringRK11QStringList+0x397) [0x83a9fd7] 11: boson(_ZN11SpeciesData14loadUnitSoundsEPK14UnitProperties+0x223) [0x83a2473] 12: boson(_ZN11SpeciesData8loadUnitEPK14UnitPropertiesRK6QColor+0x10f) [0x83a518f] 13: boson(_ZN30BosonStartingLoadPlayerGUIData13loadUnitDatasEv+0x34b) [0x827a68b] 14: boson(_ZN30BosonStartingLoadPlayerGUIData9startTaskEv+0x53f) [0x827acaf] 15: boson(_ZN17BosonStartingTask5startEj+0x17) [0x849d5a7] 16: boson(_ZN13BosonStarting12executeTasksERK8QPtrListI17BosonStartingTaskE+0x2b4) [0x849ff04] 17: boson(_ZN13BosonStarting5startEv+0x3a5) [0x84a0475] 18: boson(_ZN13BosonStarting9slotStartEv+0x81) [0x84a0701] 19: boson(_ZN13BosonStarting9qt_invokeEiP8QUObject+0xda) [0x84a08da] 20: /usr/lib/libqt-mt.so.3(_ZN7QObject15activate_signalEP15QConnectionListP8QUObject+0x12f) [0xb7094893] 21: /usr/lib/libqt-mt.so.3(_ZN7QSignal6signalERK8QVariant+0xae) [0xb74208ec] 22: /usr/lib/libqt-mt.so.3(_ZN7QSignal8activateEv+0x86) [0xb70b4842] 23: /usr/lib/libqt-mt.so.3(_ZN16QSingleShotTimer5eventEP6QEvent+0x2e) [0xb70bc258] 24: /usr/lib/libqt-mt.so.3(_ZN12QApplication14internalNotifyEP7QObjectP6QEvent+0x274) [0xb702baf0] 25: /usr/lib/libqt-mt.so.3(_ZN12QApplication6notifyEP7QObjectP6QEvent+0x1e9) [0xb702d91f] 26: /usr/lib/libkdecore.so.4(_ZN12KApplication6notifyEP7QObjectP6QEvent+0x1f2) [0xb7733cd2] 27: boson(_ZN12QApplication9sendEventEP7QObjectP6QEvent+0x30) [0x83d9fb0] 28: /usr/lib/libqt-mt.so.3(_ZN10QEventLoop14activateTimersEv+0x203) [0xb701e53b] 29: /usr/lib/libqt-mt.so.3(_ZN10QEventLoop13processEventsEj+0xcad) [0xb6fd2d49] 30: boson(_ZN11BoEventLoop13processEventsEj+0x4c) [0x83d98cc] 31: /usr/lib/libqt-mt.so.3(_ZN10QEventLoop9enterLoopEv+0x70) [0xb70461ce] 32: /usr/lib/libqt-mt.so.3(_ZN10QEventLoop4execEv+0x32) [0xb7045fde] 33: /usr/lib/libqt-mt.so.3(_ZN12QApplication4execEv+0x25) [0xb702d699] 34: boson(main+0xf98) [0x82548f8] 35: /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb69af050] 36: boson(_ZN13QListViewItem9paintCellEP8QPainterRK11QColorGroupiii+0x55) [0x8253221] ] INFO (200, Boson Sound): [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg INFO (200, Boson Sound): [bool BosonAudioAL::loadFileToBuffer(ALuint, const QString&)] loading ogg vorbis file /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg INFO (0, boson): [bool BoGameLogSaver::saveMessageLog()] message log saved to boson_crash-20080218101939.messagelog Stderr was 499 lines long, if you want the rest of it I will post it. I have some experience programming as a hobby, but never with a project this size. The title of a good book on debugging would be helpful.
Well, I just tried --nosound and it worked, but this is all a moot point for me now; I only have 256 MB of ram, which just isn't enough, and no one makes my kind of ram anymore. I guess it's time for an upgrade. I don't suppose it is possible to start in fullscreen from a terminal without X?
Unfortunately, Boson is no longer maintained. we're closing out all the boson bugs in Bugzilla since there is no chance of them being fixed.
Accepting Andreas Beckermann's request to reopen the Boson's bugs. Sorry for the spam.
Boson is considered discontinued. Closing bugs as UNMAINTAINED.