Bug 135718 - boson fails to start a mission at unit 9
Summary: boson fails to start a mission at unit 9
Status: RESOLVED UNMAINTAINED
Alias: None
Product: boson
Classification: Applications
Component: general (show other bugs)
Version: unspecified
Platform: Gentoo Packages Linux
: NOR normal
Target Milestone: ---
Assignee: The Boson Team
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-10-16 00:25 UTC by Marijn Schouten
Modified: 2011-10-01 10:08 UTC (History)
0 users

See Also:
Latest Commit:
Version Fixed In:


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Description Marijn Schouten 2006-10-16 00:25:02 UTC
Version:           0.13 (using KDE KDE 3.5.5)
Installed from:    Gentoo Packages
Compiler:          gcc-4.1.1 
OS:                Linux

this bug is also for svn Revision: 7815 and the konsole output is from that version, but the same thing happens for 0.13. I start boson, choose single player, and just start the default mission (it fails for other maps too). It starts loading but fails at unit 9 and pops up an error message that it cannot start a game.

[int main(int, char**)] Boson 0.13 is starting...
[int main(int, char**)] resolving GL, GLX and GLU symbols
WARNING: [MyQLibrary* loadLibrary(const QString&)] library file /usr/lib32/opengl/nvidia/lib/libGL.so exists but cannot be loaded
WARNING: [MyQLibrary* loadLibrary(const QString&)] library file /usr/lib32/opengl/nvidia/lib/libGL.so.1 exists but cannot be loaded
WARNING: [MyQLibrary* loadLibrary(const QString&)] library file /usr/lib32/opengl/nvidia/lib/libGL.so.1.0.8774 exists but cannot be loaded
Resolved GL symbols from file /usr/lib64/opengl/nvidia/lib/libGL.so
Resolved GLU symbols from file /usr/lib/libGLU.so
[int main(int, char**)] GL, GLX and GLU symbols successfully resolved
Boson Sound: [BosonAudioInterface::BosonAudioInterface()]
Boson Sound: [BosonAudioInterface::BosonAudioInterface()] construct BosonAudio object
boson: [BosonAudioAL::BosonAudioAL()] initializing OpenAL
open /dev/[sound/]dsp: Device or resource busy
boson: ERROR: [BosonAudioAL::BosonAudioAL()] could not open device using alc
Boson Sound: [BosonAudioInterface::BosonAudioInterface()] BosonAudio object constructed
boson: [BosonMainWidget::BosonMainWidget(QWidget*, bool)]
boson: [virtual void BosonMainWidget::initializeGL()]
boson: [virtual void BosonMainWidget::initializeGL()] done
boson: [virtual void BosonMainWidget::resizeGL(int, int)] 1600 480
boson: [BosonMainWidget::BosonMainWidget(QWidget*, bool)] done
BoShader: [void BoShaderManager::shaderSuffixesChanged()] suffixes: -med,-low,
BoShader: [QString BoShader::preprocessSource(const QString&, BoShader::FilterType, int)] Including unit.shader
BoShader: [QString BoShader::preprocessSource(const QString&, BoShader::FilterType, int)] Including unit.shader
CommandFrame: [void BosonCommandFrame::setProduction(Unit*)]
CommandFrame: [void BosonCommandFrame::setProduction(Unit*)]
CommandFrame: [void BosonCommandFrame::setProduction(Unit*)]
CommandFrame: [void BosonCommandFrame::setProduction(Unit*)]
boson: [virtual void BosonMainWidget::resizeGL(int, int)] 1600 480
boson: WARNING: [static bool BosonGroundTheme::createGroundThemeList()] unable to insert theme /usr/local/share/apps/boson/themes/grounds/earth/index.ground
boson: [static bool BosonPlayField::preLoadAllPlayFields()]
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField dividedbase.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField village.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField cross.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField weareunderattack.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField the_pass.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField basic.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField wartest1.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField moviemap-0.3.0-pre1.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField experimental2.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField experimental3.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField experimental4.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField experimental5.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField canyon.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField expl-test.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField lod-test.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField units-test.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField bigarmy-test.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField basic2.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField basic3.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField a10-test.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField relations.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField oiltest.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField bigarmy-test-2.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField bigarmy-test-3.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField oneunit.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField just_for_fun.bpf (maybe already inserted)
boson: WARNING: [static bool BosonPlayField::preLoadAllPlayFields()] could not insert playField A_nice_morning.bpf (maybe already inserted)
boson: [void BosonMainWidget::slotGameOver()]
boson: [void BosonMainWidget::endGame()]
boson: [void BosonGameView::quitGame()]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] d->mLocalPlayerIO now: (nil)
boson: [void BosonGameView::setCanvas(BosonCanvas*)] current canvas: (nil) new canvas: (nil)
boson: [void BosonMainWidget::endGame()] done
boson: [void BoUfoStartupWidget::slotShowWelcomeWidget()]
boson: [virtual void BosonMainWidget::resizeGL(int, int)] 1600 696
boson: [void BosonMainWidget::endGame()]
boson: [void BosonGameView::quitGame()]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] d->mLocalPlayerIO now: (nil)
boson: [void BosonGameView::setCanvas(BosonCanvas*)] current canvas: (nil) new canvas: (nil)
boson: [void BosonMainWidget::endGame()] done
boson: [void Boson::slotPropertyChanged(KGamePropertyBase*)] speed has changed, new speed: 0
boson: [virtual void BosonMainWidget::resizeGL(int, int)] 1599 695
boson: [virtual void BosonMainWidget::resizeGL(int, int)] 1600 696
boson: [virtual void BosonMainWidget::resizeGL(int, int)] 1594 1172
boson: [void BosonMainWidget::slotAddLocalPlayer()]
boson: [BosonLocalPlayerInput::BosonLocalPlayerInput(bool)]
boson: [bool BosonLocalPlayerInput::initializeIO()]
boson: [void BoUfoNewGameWidget::initLocalPlayer()]
boson: [virtual void Boson::systemAddPlayer(KPlayer*)] player 1025 gets userId 128
boson: [void Boson::slotPlayerJoinedGame(KPlayer*)]
boson: [void BosonStartupNetwork::slotPlayerJoinedGame(KPlayer*)] there are 1 players in game now with 1 game players
boson: [virtual void Boson::systemAddPlayer(KPlayer*)] player 1026 gets userId 129
boson: [void Boson::slotPlayerJoinedGame(KPlayer*)]
boson: [void BosonStartupNetwork::slotPlayerJoinedGame(KPlayer*)] there are 2 players in game now with 2 game players
boson: [virtual void BoUfoNewGameWidget::slotStartGame()]
boson: [bool BoSaveGameConverter::convertFiles(QMap<QString, QMemArray<char> >&)] converting from 0.12 format
boson: [void BoUfoNewGameWidget::slotNetStart()] newgame message sent successfully
boson: [virtual void Boson::systemAddPlayer(KPlayer*)] player 1027 already has a userId: 256
boson: [void Boson::slotPlayerJoinedGame(KPlayer*)]
boson: [void BosonStartupNetwork::slotPlayerJoinedGame(KPlayer*)] there are 3 players in game now with 3 game players
boson: [void BoUfoNewGameWidget::slotNetPlayerJoinedGame(KPlayer*)] Added player is neutral player. Returning
LoadGame: [void BosonMainWidget::slotStartNewGame()]
boson: [bool BosonMainWidget::changeLocalPlayer(Player*)] (nil)
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] d->mLocalPlayerIO now: (nil)
LoadGame: [void BosonStarting::slotStartNewGameWithTimer()]
LoadGame: [void BosonStarting::slotStart()] STARTING
LoadGame: [bool BosonStarting::start()]
LoadGame: [virtual bool BosonGameEngineStarting::createTasks(QPtrList<BosonStartingTask>*)]
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load PlayField
LoadGame: [bool BosonMap::loadMapFromFile(const QByteArray&)]
LoadGame: [bool BosonMap::loadWaterFromFile(const QByteArray&)]
boson: [void Boson::setPlayField(BosonPlayField*)]
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load PlayField
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Create Canvas
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Create Canvas
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Init Player Map
LoadGame: init map for player 0
LoadGame: init map for player 1
LoadGame: init map for player 2
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Init Player Map
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Init Script
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Init Script
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load player game data of player 1 (of 2)
LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()]
LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] 128
LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Armor+2
Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Armor+2
LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Grizzly missile upgrade
Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Grizzly missile upgrade
LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group SamSite missile upgrade
Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group SamSite missile upgrade
LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Shields+10
Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Shields+10
LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Turrets upgrade
Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Turrets upgrade
LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] done
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load player game data of player 1 (of 2)
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load player game data of player 2 (of 2)
LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()]
LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] 129
LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Armor+2
Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Armor+2
LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Grizzly missile upgrade
Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Grizzly missile upgrade
LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group SamSite missile upgrade
Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group SamSite missile upgrade
LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Shields+10
Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Shields+10
LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Turrets upgrade
Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Turrets upgrade
LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] done
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load player game data of player 2 (of 2)
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load player game data of neutral player
LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()]
LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] 256
LoadGame: [bool SpeciesTheme::loadTechnologies()] No technologies found in technologies file (/usr/share/apps/boson/themes/species/neutral/index.technologies)
LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] done
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load player game data of neutral player
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Start Scenario
LoadGame: [bool BosonSaveLoad::loadPlayersFromXML(const QMap<QString, QMemArray<char> >&)]
LoadGame: [bool Player::loadFromXML(const QDomElement&)] 128
LoadGame: [bool Player::loadFromXML(const QDomElement&)] load data handler
boson: [bool SpeciesTheme::loadGameDataFromXML(const QDomElement&)] Have no UnitProperties for 18 - ignoring.
LoadGame: [bool Player::loadFromXML(const QDomElement&)] done
LoadGame: [bool Player::loadFromXML(const QDomElement&)] 129
LoadGame: [bool Player::loadFromXML(const QDomElement&)] load data handler
boson: [bool SpeciesTheme::loadGameDataFromXML(const QDomElement&)] Have no UnitProperties for 18 - ignoring.
LoadGame: [bool Player::loadFromXML(const QDomElement&)] done
LoadGame: [bool BosonSaveLoad::loadPlayersFromXML(const QMap<QString, QMemArray<char> >&)] loading neutral player
LoadGame: [bool Player::loadFromXML(const QDomElement&)] 256
LoadGame: [bool Player::loadFromXML(const QDomElement&)] load data handler
LoadGame: [bool Player::loadFromXML(const QDomElement&)] done
LoadGame: [virtual bool BosonStartingStartScenario::startTask()] 3 players loaded
LoadGame: [bool BosonSaveLoad::loadCanvasFromXML(const QMap<QString, QMemArray<char> >&)]
LoadGame: [bool BosonCanvas::loadItemsFromXML(const QDomElement&)] created 359 items
LoadGame: [bool BosonCanvas::loadItemsFromXML(const QDomElement&)] loaded 359 items
LoadGame: [bool BosonCanvas::loadFromXML(const QDomElement&)] done
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Start Scenario
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load Tiles
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load Tiles
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load Water
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load Water
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load Effects
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading 105 effects from config file
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group A10-hit-halo
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name halo to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group A10-light1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group A10-light2
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group A10-light1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group A10-shoot
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group AircraftExplosionSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosionSmoke
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name smoke to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigBallExplosion
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group BigExplosion
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosion
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name explosion-old to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigDarkExplosionSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group BigExplosionSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosionSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigDarkGround
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group DarkGround
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name dirt to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigDarkSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigDarkSmoke-Infinite
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group BigDarkSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigExplosion
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosion
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigExplosionSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosionSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigFireCenterEffect
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralFireCenterEffect
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name flames to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigFireEffect
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigFireFlames
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralFireFlames
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigFireHaloEffect
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralFireHaloEffect
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name plainhalo to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigShockWave
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigSmoke-Infinite
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group BigSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-BigFlash
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group DaisyCutter-Flash
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-DustCloud
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-Flash
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-GeneralSmokeTrace
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-MainExplosion
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-MissileFireTrace
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-NukeExplosion
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name nuke-explosion to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-ShockWave
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DarkExplosionSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosionSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DarkGround
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DarkSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DarkSmoke-Infinite
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group DarkSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group EnvSnow
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name snow-normal to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group EnvSnow-Heavy
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group EnvSnow-Light
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name snow-light to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group EnvSnow-VHeavy
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeIn-Black-1s
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeIn-Black-2s
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeIn-Black-1s
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeIn-Black-3s
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeIn-Black-1s
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeIn-Black-500ms
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeIn-Black-1s
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeIn-Black-5s
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeIn-Black-1s
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeOut-Black-1s
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeOut-Black-2s
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeOut-Black-1s
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeOut-Black-3s
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeOut-Black-1s
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeOut-Black-500ms
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeOut-Black-1s
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeOut-Black-5s
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeOut-Black-1s
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FireBallExplosion
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosion
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FragmentFireTrail
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralFireTrail
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FragmentSmokeTrail
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmokeTrail
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralBulletHit
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralBulletTrail
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralExplosion
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralExplosionSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralFireCenterEffect
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralFireEffect
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralFireFlames
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralFireHaloEffect
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralFireTrail
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralMissileHit
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralShockWave
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name shockwave to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralShootFlash
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralSmoke-Infinite
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralSmokeTrail
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralSnow
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name snow to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 4 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralSnow-Heavy
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralSnow-Light
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group KoyoteShootFlash
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LeopardShootFlash
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightExplosionSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosionSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightOilRefinerySmoke1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightOilRefinerySmoke2
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group LightOilRefinerySmoke1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightSmackPowerGenSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightSmackRefinerySmoke1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightSmackRefinerySmoke2
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group LightSmackRefinerySmoke1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightSmackRefinerySmoke3
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group LightSmackRefinerySmoke1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightSmoke-Infinite
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group LightSmoke
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LongBulletTrail
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralBulletTrail
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group PantherShootFlash
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group PumaShootFlash
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Snow-Clouds
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name snow-cloud-1 to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Snow-Fog
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Snow-Fog-Light
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TallSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TallSmoke-Big
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TallSmoke-Big-Dark
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke-Big
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TallSmoke-Big-Light
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke-Big
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TallSmoke-Dark
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TallSmoke-Light
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TigerShootFlash1
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TigerShootFlash2
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TransallPropTrace1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TransallPropTrace2
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TransallPropTrace1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TransallPropTrace3
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TransallPropTrace1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TransallPropTrace4
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TransallPropTrace1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Tree-destroyed
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name treepiece-1 to textures arrays map
Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Tree-destroyed-big
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group Tree-destroyed
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Tree-destroyed-small
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group Tree-destroyed
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TurretShootFlash
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group UnitExplosionShockWave
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShockWave
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group VeryLightMineralRefinerySmoke1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group VeryLightMineralRefinerySmoke2
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group VeryLightMineralRefinerySmoke1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group VeryLightMineralRefinerySmoke3
Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group VeryLightMineralRefinerySmoke1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group VeryLightPowerPlantSmoke1
Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Weather-LightLGrayFog
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load Effects
LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load player data of player 1 (of 2)
LoadGame: [virtual bool BosonStartingLoadPlayerGUIData::startTask()]
LoadGame: [virtual bool BosonStartingLoadPlayerGUIData::startTask()] 128
LoadGame: [bool SpeciesData::loadActions()] Loading 13 actions from config file
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionAttack
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionAttackGround
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionDropBomb
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionFollow
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionHarvest
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionLayMine
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionMove
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionRepair
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionStop
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ProduceUpgradeArmor
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ProduceUpgradeGrizzlyMissile
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ProduceUpgradeSamSiteMissiles
LoadGame: [bool SpeciesData::loadActions()] Loading action from group ProduceUpgradeTurrets
LoadGame: [bool SpeciesData::loadObjects(const QColor&)] Loading 5 objects from config file
LoadGame: [bool SpeciesData::loadObjects(const QColor&)] Loading object from group bullet
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-0d29a39a07a7d8cc8fff2b91b24b6e84.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human//objects/bullet.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-0d29a39a07a7d8cc8fff2b91b24b6e84.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
LoadGame: [bool SpeciesData::loadObjects(const QColor&)] Loading object from group daisycutter
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-6345ec86c5b32ed39c65c8c6a7641b6c.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human//objects/daisycutter.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-6345ec86c5b32ed39c65c8c6a7641b6c.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
LoadGame: [bool SpeciesData::loadObjects(const QColor&)] Loading object from group fragment
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-84899b8fbffd60350dff38fce99e94cc.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human//objects/fragment1.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-84899b8fbffd60350dff38fce99e94cc.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
LoadGame: [bool SpeciesData::loadObjects(const QColor&)] Loading object from group mine
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-0b01234543c75ed4e4876c9836a2d5cf.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human//objects/mine.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-0b01234543c75ed4e4876c9836a2d5cf.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
LoadGame: [bool SpeciesData::loadObjects(const QColor&)] Loading object from group missile
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-44992aa98621fa45904a1b6ac91a9342.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human//objects/missile.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-44992aa98621fa45904a1b6ac91a9342.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-45a62010006a691ef0ee0c0584e471ad.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_helipad/unit.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-45a62010006a691ef0ee0c0584e471ad.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-af86447a27dad902be699c7611ad0360.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_powerplant/unit.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-af86447a27dad902be699c7611ad0360.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-7f461818f586c168a6768c0bfc3ec1c0.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_airport/unit.ac(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-7f461818f586c168a6768c0bfc3ec1c0.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-93681adf4719bf062fea3bf4057d7fd7.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_weaponsfactory/unit.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-93681adf4719bf062fea3bf4057d7fd7.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-564282edb259070d9b16c6c322329caf.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_groundradar/unit.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-564282edb259070d9b16c6c322329caf.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-4ee1fe3ca13474265ced0a49094f9463.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_barracks/unit.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-4ee1fe3ca13474265ced0a49094f9463.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-30ed857b7c16d6bab3a2530bef86e5cf.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_airradar/unit.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-30ed857b7c16d6bab3a2530bef86e5cf.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-801ccea0d7af16dc58e202fe9b10088d.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_commandbunker/unit.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-801ccea0d7af16dc58e202fe9b10088d.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
BosonModel: [bool BoBMFLoad::loadModel()] /home/marijn/.kde3.5/share/apps/boson/modelcache/model-49ca2adcefd0667101ed6eef0f422c01.bmf
BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer
BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_turret_base_mount_01/unit.3ds(cached file: /home/marijn/.kde3.5/share/apps/boson/modelcache/model-49ca2adcefd0667101ed6eef0f422c01.bmf)
BosonModel: [BoBMFLoad::~BoBMFLoad()]
0.000001 Creating KInstance object...
0.000131 Processing cmdline...
0.000179 Checking config...
0.000784 Loading model...
0.000808 [virtual bool Loader3DS::load()]
0.005296 [virtual bool Loader3DS::load()] loaded from /usr/share/apps/boson/themes/species/human/units/fix_samsite/unit.3ds
0.005403 [virtual Loader3DS::~Loader3DS()]
0.005428 [virtual Loader3DS::~Loader3DS()] done
0.006803 [bool loadConfigFile(Model*)] Automatically set number of kept frames to 1
0.006870 Completing model loading...
0.006990 [bool Texture::load()] loading texture CONCRT1.JPG
0.008000 [bool Texture::load()] '/usr/share/apps//boson/themes/textures/concrt1.jpg' doesn't have transparency
0.008023 [bool Texture::load()] loading texture METAL2.JPG
0.008226 [bool Texture::load()] '/usr/share/apps//boson/themes/textures/metal2.jpg' doesn't have transparency
0.008243 [bool Texture::load()] loading texture DOORS2.JPG
0.008543 [bool Texture::load()] '/usr/share/apps//boson/themes/textures/doors2.jpg' doesn't have transparency
0.008560 [bool Texture::load()] loading texture METAL1.JPG
0.008833 [bool Texture::load()] '/usr/share/apps//boson/themes/textures/metal1.jpg' doesn't have transparency
0.008874 LOD 0 had 9 meshes, containing 390 vertices in 204 faces
0.009060 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting DefaultMaterials
0.009072 [virtual bool DefaultMaterials::process()] Giving default material to mesh teamcolor (tc)
0.009095 [virtual bool DefaultMaterials::process()] Giving default material to mesh teamcolor0 (tc)
0.009104 [virtual bool DefaultMaterials::process()] Giving default material to mesh teamcolor6 (tc)
0.009198 [bool executeProcessors(Model*, const QPtrList<Processor>&)] DefaultMaterials succeeded
0.009208 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting UnusedDataRemover
0.009321 [bool executeProcessors(Model*, const QPtrList<Processor>&)] UnusedDataRemover succeeded
0.009350 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting DuplicateFrameRemover
0.009368 [virtual bool FrameOptimizer::process()] Keeping only 1 first frames (of 99)
0.009433 [bool executeProcessors(Model*, const QPtrList<Processor>&)] DuplicateFrameRemover succeeded
0.009441 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting Transformer
0.009452 [bool Transformer::resizeModel()] Resizing model...
0.009491 [bool Transformer::applyTransformations(LOD*, Mesh*)] Transforming mesh...
0.009500 [bool Transformer::applyTransformations(LOD*, Mesh*)] Transforming mesh...
0.009513 [bool Transformer::applyTransformations(LOD*, Mesh*)] Transforming mesh...
0.009536 [bool Transformer::applyTransformations(LOD*, Mesh*)] Transforming mesh...
0.009550 [bool Transformer::applyTransformations(LOD*, Mesh*)] Transforming mesh...
0.009569 [bool Transformer::applyTransformations(LOD*, Mesh*)] Transforming mesh...
0.009598 [bool Transformer::applyTransformations(LOD*, Mesh*)] Transforming mesh...
0.009613 [bool Transformer::applyTransformations(LOD*, Mesh*)] Transforming mesh...
0.009621 [bool Transformer::applyTransformations(LOD*, Mesh*)] Transforming mesh...
0.009632 [bool executeProcessors(Model*, const QPtrList<Processor>&)] Transformer succeeded
0.009653 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting TextureOptimizer
0.009789 [void TextureOptimizer::calculateTotalUsedArea(Texture*)] Tex/face area ratio for texture 'concrt1.jpg' is 10.424/3.755(2.77603:1) in 2 meshes
0.009833     Texture's min/max used texels: (0.000499487; 0.000499487)-(0.999501; 0.999501)
0.009862 [void TextureOptimizer::calculateTotalUsedArea(Texture*)] Tex/face area ratio for texture 'metal2.jpg' is 2.41039/0.26143(9.22002:1) in 1 meshes
0.009881     Texture's min/max used texels: (0.000499547; 0.8305)-(2; 1.8295)
0.009909 [void TextureOptimizer::calculateTotalUsedArea(Texture*)] Tex/face area ratio for texture 'doors2.jpg' is 11.976/0.9(13.3067:1) in 2 meshes
0.009947     Texture's min/max used texels: (0.000499487; 0.000499517)-(0.999501; 0.999501)
0.009983 [void TextureOptimizer::calculateTotalUsedArea(Texture*)] Tex/face area ratio for texture 'default.jpg' is 0/0.415628(0:1) in 8 meshes
0.010015     Texture's min/max used texels: (0; 0)-(0; 0)
0.010045 [void TextureOptimizer::calculateTotalUsedArea(Texture*)] Tex/face area ratio for texture 'metal1.jpg' is 4.37643/0.800752(5.4654:1) in 1 meshes
0.010063     Texture's min/max used texels: (0.0504496; 0.186)-(0.94955; 1.074)
0.010096   There are 5 textures, total used tex/face areas: 29.1868/6.13281;  average ratio: 4.75913:1
0.010114     Texture 'concrt1.jpg' would get 9.19733% of combined texture (about 155x155 pixels of 512x512)  (score: 3.23333; total: 35.1551;  reso: 2.77603; avg: 4.75913)
0.010170     Texture 'metal2.jpg' would get 29.544% of combined texture (about 278x278 pixels of 512x512)  (score: 10.3862; total: 35.1551;  reso: 9.22002; avg: 4.75913)
0.010197     Texture 'doors2.jpg' would get 44.9422% of combined texture (about 343x343 pixels of 512x512)  (score: 15.7995; total: 35.1551;  reso: 13.3067; avg: 4.75913)
0.010223     Texture 'default.jpg' would get 0% of combined texture (about 0x0 pixels of 512x512)  (score: 0; total: 35.1551;  reso: 0; avg: 4.75913)
0.010255     Texture 'metal1.jpg' would get 16.3164% of combined texture (about 206x206 pixels of 512x512)  (score: 5.73605; total: 35.1551;  reso: 5.4654; avg: 4.75913)
0.010319 [Texture* TextureOptimizer::combineAllTextures()] Loading textures...
0.010325 [bool Texture::load()] loading texture default.jpg
0.010477 [bool Texture::load()] '/usr/share/apps//boson/themes/textures/default.jpg' doesn't have transparency
0.010491 [Texture* TextureOptimizer::combineAllTextures()] Creating combined texture...
0.011150     Texture 'doors2.jpg' has w/h ratio 1
0.011167     Texture 'metal2.jpg' has w/h ratio 0.500375
0.011175     Texture 'metal1.jpg' has w/h ratio 1.0125
0.011213     Texture 'concrt1.jpg' has w/h ratio 1
0.011225     Texture 'default.jpg' has w/h ratio nan
0.011251     [Texture* TextureOptimizer::combineAllTextures()] Combined image is divided into 2x3 blocks, 256x170 each (5 images)
0.011285     Copying texture 'doors2.jpg', used area: (0.000499487; 0.000499517)-(0.999501; 0.999501)  base tex size: 256x170
0.011312     Texture 'doors2.jpg' will have 256x170 pixels at (0; 0)
0.014476         Texel rect is (0; 0.667969)-(0.5; 1)  dst: (0; 0); size: 256x170;  dstsize: 512
0.014548     Copying texture 'metal2.jpg', used area: (0.000499547; 0.8305)-(2; 1.8295)  base tex size: 128x170
0.014595     Texture 'metal2.jpg' will have 256x170 pixels at (256; 0)
0.016182         Texel rect is (0.5; 0.667969)-(1; 1)  dst: (256; 0); size: 256x170;  dstsize: 512
0.016230     Copying texture 'metal1.jpg', used area: (0.0504496; 0.186)-(0.94955; 1.074)  base tex size: 285x191
0.016276     Texture 'metal1.jpg' will have 256x170 pixels at (0; 170)
0.020100         Texel rect is (0; 0.335938)-(0.5; 0.667969)  dst: (0; 170); size: 256x170;  dstsize: 512
0.020151     Copying texture 'concrt1.jpg', used area: (0.000499487; 0.000499487)-(0.999501; 0.999501)  base tex size: 256x170
0.020199     Texture 'concrt1.jpg' will have 256x170 pixels at (256; 170)
0.023154         Texel rect is (0.5; 0.335938)-(1; 0.667969)  dst: (256; 170); size: 256x170;  dstsize: 512
0.023203     Copying texture 'default.jpg', used area: (0; 0)-(0; 0)  base tex size: -9223372036854775808x-9223372036854775808
0.023258     Texture 'default.jpg' will have 256x170 pixels at (0; 340)
0.023341         Texel rect is (0; 0.00390625)-(0.5; 0.335938)  dst: (0; 340); size: 256x170;  dstsize: 512
0.023372 [Texture* TextureOptimizer::combineAllTextures()] Saving combined texture...
0.032529 [bool executeProcessors(Model*, const QPtrList<Processor>&)] TextureOptimizer succeeded
0.032550 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting NodeOptimizer
0.032596 [virtual bool NodeOptimizer::process()] Broke 9 meshes into 14
0.032634 [bool executeProcessors(Model*, const QPtrList<Processor>&)] NodeOptimizer succeeded
0.032642 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting NormalCalculator
0.033555 [bool executeProcessors(Model*, const QPtrList<Processor>&)] NormalCalculator succeeded
0.033566 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting MaterialOptimizer
0.033580 [virtual bool MaterialOptimizer::process()] Merged 5 materials into 1
0.033619 [bool executeProcessors(Model*, const QPtrList<Processor>&)] MaterialOptimizer succeeded
0.033627 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting MeshOptimizer
0.033645 [Mesh* MeshOptimizer::mergeMeshes(QValueList<Mesh*>*)] Merged 432 vertices and 144 faces from 6 meshes
0.033670 [Mesh* MeshOptimizer::mergeMeshes(QValueList<Mesh*>*)] Merged 420 vertices and 140 faces from 8 meshes
0.033693 [virtual bool MeshOptimizer::process()] Merged 14 meshes into 2
0.033718 [bool executeProcessors(Model*, const QPtrList<Processor>&)] MeshOptimizer succeeded
0.033726 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting VertexOptimizer
0.033748     VO::processMesh(): Vertices added to list, sorting list...
0.033896     VO::processMesh(): List sorted, checking for dups...
0.033923 [bool VertexOptimizer::processMesh(Mesh*)] Vertices removed: 0 of 432
0.033952     VO::processMesh(): Vertices added to list, sorting list...
0.034031     VO::processMesh(): List sorted, checking for dups...
0.034046 [bool VertexOptimizer::processMesh(Mesh*)] Vertices removed: 0 of 420
0.034061 [bool executeProcessors(Model*, const QPtrList<Processor>&)] VertexOptimizer succeeded
0.034091 Creating lods...
0.034938 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting LOD Creator (LOD 1)
0.036401 [bool executeProcessors(Model*, const QPtrList<Processor>&)] LOD Creator (LOD 1) succeeded
0.036414 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting LOD Creator (LOD 2)
0.037869 [bool executeProcessors(Model*, const QPtrList<Processor>&)] LOD Creator (LOD 2) succeeded
0.037893 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting LOD Creator (LOD 3)
0.039346 [bool executeProcessors(Model*, const QPtrList<Processor>&)] LOD Creator (LOD 3) succeeded
0.039362 [bool executeProcessors(Model*, const QPtrList<Processor>&)] starting LOD Creator (LOD 4)
boson: ERROR: [static QString BoBMFLoad::convertModel(const QString&, const QString&)] bobmfconverter did not write file.
boson: ERROR: input file: /usr/share/apps/boson/themes/species/human/units/fix_samsite/unit.3ds
boson: ERROR: expected output file: boson/modelcache/model-e9339fe440e7ce572e17737d1e21226d.bmf
boson: ERROR: args:  /usr/bin/bobmfconverter -texnametolower -useboth -resetmaterials -texoptimize -texpath /home/marijn/.kde3.5/share/apps/boson/themes/textures/ -texname unittex-e9339fe440e7ce572e17737d1e21226d.jpg -t /usr/share/apps//boson/themes/textures/ -o /home/marijn/.kde3.5/share/apps/boson/modelcache/model-e9339fe440e7ce572e17737d1e21226d.bmf -c /usr/share/apps/boson/themes/species/human/units/fix_samsite/index.unit /usr/share/apps/boson/themes/species/human/units/fix_samsite/unit.3ds -comment Automatically converted from file '/usr/share/apps/boson/themes/species/human/units/fix_samsite/unit.3ds'
boson: ERROR: [BosonModel* BosonModelFactory::createUnitModel(const UnitProperties*, const QString&)] model loading failed
BosonModel: [BosonModel::~BosonModel()]
BosonModel: [BosonModel::~BosonModel()] delete 0 lods
BosonModel: [BosonModel::~BosonModel()] delete 0 materials
BosonModel: [BosonModel::~BosonModel()] done
LoadGame: ERROR: [bool SpeciesData::loadUnitModel(const UnitProperties*, const QColor&)] NULL model created
LoadGame: ERROR: [bool BosonStartingLoadPlayerGUIData::loadUnitDatas()] loading unit with ID 6 failed
LoadGame: ERROR: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] could not complete task Load player data of player 1 (of 2)
LoadGame: ERROR: [void BosonStarting::slotStart()] STARTING: game starting failed
boson: [void BosonMainWidget::slotStartingFailed()]
boson: [void BosonMainWidget::slotGameOver()]
boson: [void BosonMainWidget::endGame()]
boson: [void BosonGameView::quitGame()]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] d->mLocalPlayerIO now: (nil)
boson: [void BosonGameView::setCanvas(BosonCanvas*)] current canvas: (nil) new canvas: (nil)
boson: [void BoUfoNewGameWidget::slotNetPlayerLeftGame(KPlayer*)] there are 2 players in game now with 2 game players
boson: [virtual BosonLocalPlayerInput::~BosonLocalPlayerInput()]
boson: [void BoUfoNewGameWidget::slotNetPlayerLeftGame(KPlayer*)] there are 1 players in game now with 1 game players
boson: [void BoUfoNewGameWidget::possibleSidesChanged()] no player selected
boson: [void BoUfoNewGameWidget::slotNetPlayerLeftGame(KPlayer*)] there are 0 players in game now with 0 game players
boson: ERROR: [void BoUfoNewGameWidget::slotNetPlayerLeftGame(KPlayer*)] Neutral player removed from game?!
boson: [void Boson::quitGame()]
boson: [void Boson::quitGame()]  done
boson: [virtual BosonCanvas::~BosonCanvas()]
boson: [virtual BosonCanvas::~BosonCanvas()] done
boson: [void BosonMainWidget::endGame()] done
boson: [void BoUfoStartupWidget::slotShowWelcomeWidget()]
boson: ERROR: [virtual BoUfoNewGameWidget::~BoUfoNewGameWidget()] FIXME: Boson already deleted!
boson: [void BosonMainWidget::endGame()]
boson: [void BosonGameView::quitGame()]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] d->mLocalPlayerIO now: (nil)
boson: [void BosonGameView::setCanvas(BosonCanvas*)] current canvas: (nil) new canvas: (nil)
boson: [void BosonMainWidget::endGame()] done
boson: [void Boson::slotPropertyChanged(KGamePropertyBase*)] speed has changed, new speed: 0
boson: [virtual BosonMainWidget::~BosonMainWidget()]
boson: [void BosonMainWidget::endGame()]
boson: [void BosonGameView::quitGame()]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] d->mLocalPlayerIO now: (nil)
boson: [void BosonGameView::setCanvas(BosonCanvas*)] current canvas: (nil) new canvas: (nil)
boson: [void Boson::quitGame()]
boson: [void Boson::quitGame()]  done
boson: [void BosonMainWidget::endGame()] done
boson: [virtual BosonMainWidget::~BosonMainWidget()] removing ufo widgets
boson: [virtual BosonGameView::~BosonGameView()]
boson: [void BosonGameView::quitGame()]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)]
boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] d->mLocalPlayerIO now: (nil)
boson: [void BosonGameView::setCanvas(BosonCanvas*)] current canvas: (nil) new canvas: (nil)
boson: [virtual BosonGameView::~BosonGameView()] quitGame() done
boson: [virtual EditorRandomMapWidget::~EditorRandomMapWidget()]
boson: [virtual BosonUfoGameGUI::~BosonUfoGameGUI()]
boson: [virtual BosonGameView::~BosonGameView()] layered pane removed
boson: [virtual BosonGameViewPluginDefault::~BosonGameViewPluginDefault()]
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
BosonModel: [BosonModel::~BosonModel()]
Boson Textures: [void BosonModelTextures::removeTexture(BoTexture*)] texture has been deleted
BosonModel: [BosonModel::~BosonModel()] delete 5 lods
BosonModel: [BosonModel::~BosonModel()] delete 1 materials
BosonModel: [BosonModel::~BosonModel()] done
boson: [virtual BosonViewData::~BosonViewData()] deleting remaining groundthemedata objects
boson: [virtual BosonGameView::~BosonGameView()] done
boson: [virtual BosonMainWidget::~BosonMainWidget()] removed ufo widgets
boson: [BoTextureManager::~BoTextureManager()] Deleting remaining 16 textures
boson: [virtual BosonMainWidget::~BosonMainWidget()] done
boson: [virtual BosonUfoGLWidget::~BosonUfoGLWidget()]
boson: [virtual BoUfoManager::~BoUfoManager()]
boson: [virtual BoUfoManager::~BoUfoManager()] removing all widgets
boson: [virtual BoUfoManager::~BoUfoManager()] removed all widgets
boson: [virtual BoUfoManager::~BoUfoManager()] done
boson: [virtual BosonUfoGLWidget::~BosonUfoGLWidget()] done
boson: [BoContext::~BoContext()]
boson: [BoContext::~BoContext()] destroy glx context
boson: [BoContext::~BoContext()] glx context destroyed
boson: [BoContext::~BoContext()] done
Boson Sound: [virtual BosonAudioAL::~BosonAudioAL()]
Boson Sound: [virtual BosonAudio::~BosonAudio()]
Boson Textures: [BosonModelTextures::~BosonModelTextures()]
Boson Textures: [BosonModelTextures::~BosonModelTextures()] done
Comment 1 Christophe Marin 2008-11-20 15:25:14 UTC
Unfortunately, Boson is no longer maintained.

we're closing out all the boson bugs in Bugzilla since there is no chance of them being fixed.


Comment 2 Christophe Marin 2008-11-20 16:02:28 UTC
Accepting Andreas Beckermann's request to reopen the Boson's bugs. Sorry for the spam.
Comment 3 Andreas Beckermann 2011-10-01 10:08:49 UTC
Boson is considered discontinued. Closing bugs as UNMAINTAINED.