Version: 0.5 (using KDE 3.5.2, Gentoo) Compiler: gcc version 3.3.6 (Gentoo 3.3.6, ssp-3.3.6-1.0, pie-8.7.8) OS: Linux (i686) release 2.6.16-suspend2-r1-justbudget I think the way of counting point should be reviewed. i don't know if its a standard for this type of game. it's been years I have not played jezzball on windows 3.1 ;) anyway. 15pts a life is not a lot. there is not seems to have any points for the time taken, I actually never realize the time limit so much we got time, but I read the help trying to find some other info and they were talking about it. they suggest to not care too much about the time, but still, If I finish it faster, it's worth more. after that, your level does not matter. 75% is zero bonus, and 90% is around 450 pts. but the maze is like 30x18, which is 540 squares at 20 balls, if you count 4 spaces per ball. thats 80 squares. which is 80/540 = 15%. so if you're lucky you'll get, 85% complete. higher is the level, least are your chance to mark any points. I am at level 24. 8288 pts. I use to make pretty much 500pts/level. I made those last 288 in 4 levels. I'm tired to play, but I'm winning. I wish I had points for those. anyway. just my two yen.
Dear Bug Submitter, This bug has been stagnant for a long time. Could you help us out and re-test if the bug is valid in the latest version? I am setting the status to NEEDSINFO pending your response, please change the Status back to REPORTED when you respond. Thank you for helping us make KDE software even better for everyone!
Dear Bug Submitter, This is a reminder that this bug has been stagnant for a long time. Could you help us out and re-test if the bug is valid in the latest version? Thank you for helping us make KDE software even better for everyone!