Version: (using KDE KDE 3.4.2) Installed from: Debian testing/unstable Packages ATM we always keep the aspect in all dimensions the same. This causes trouble when "weird" values are set in the index.unit file: e.g. make a unit width=6 and height=36. In the game you'll see that the width of the model is _much_ larger than 6 cells (i.e. it preserves the original aspect of the unit, avoids distortion). However the game itself uses the width/height values of the index.unit file, which in turn means that you can place units inside the model. To fix that we should allow different scaling factors on different axis. Note that the other way around won't work: we cannot make the width/height depend in any way on the model, as a) --nomodels would be broken then b) we would need to ensure that all clients use actually the same models (i.e. md5 sums are equal) c) non-GUI games (such as dedicated servers that influence the game, or e.g. a computer player on a different client) would be completely impossible then CU Andi
Unfortunately, Boson is no longer maintained. we're closing out all the boson bugs in Bugzilla since there is no chance of them being fixed.
Accepting Andreas Beckermann's request to reopen the Boson's bugs. Sorry for the spam.
Boson is considered discontinued. Closing bugs as UNMAINTAINED.