Summary: | 1st player's turn when dead | ||
---|---|---|---|
Product: | [Applications] konquest | Reporter: | tom |
Component: | general | Assignee: | Russell Steffen <rsteffen> |
Status: | RESOLVED FIXED | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | RedHat Enterprise Linux | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
tom
2003-04-21 17:39:34 UTC
Subject: Re: 1st player's turn when dead Hi Russell I'm the one who reported this bug, I haven't had a look at the code, but I've written a few games and I'm guessing that there's a method for the next players turn. In my Java code it looks like this: public void nextPlayer() { if (currentPlayer < noOfPlayers-1) { currentPlayer++; } else { currentPlayer = 0; } } Assuming there's something similar it's probably a case of changing the else part select the next alive player. Although this is where you'll have to work your magic because my C isn't very good. Hope this helps Tom tom@tomk.homelinux.org On 29 Apr 2003 05:40:38 -0000 Russell Steffen <rsteffen@bayarea.net> wrote: > ------- You are receiving this mail because: ------- > You reported the bug, or are watching the reporter. > > http://bugs.kde.org/show_bug.cgi?id=57516 > rsteffen@bayarea.net changed: > > What |Removed |Added > ----------------------------------------------------------------------- > ----- > Status|UNCONFIRMED |ASSIGNED > everconfirmed|0 |1 Fixed in both HEAD and KDE_3_1_BRANCH (I think that means it wil be in KDE 3.1.2). Added a loop at the beginning of a new turn to look for the first player that's still in the game. *** Bug has been marked as fixed ***. |