Summary: | When two balls are together the game blocks | ||
---|---|---|---|
Product: | [Applications] kolf | Reporter: | Tamara nocambie <schehrazade79> |
Component: | general | Assignee: | Jason Katz-Brown <jasonkb> |
Status: | RESOLVED FIXED | ||
Severity: | normal | CC: | esigra, grundleborg |
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | unspecified | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Tamara nocambie
2002-11-26 21:07:47 UTC
I've encountered this bug as well. I got the impression the balls bump into each other, and bounce back and forth forever, but neither ball moves far enough to separate the two. I am using Kolf 1.1 on KDE 3.1.0. I compiled using Konstruct (although I recompiled kdelibs with --enable-debug). I can confirm this, just happen to me on hole 6 of USA Pro. Sorry I'm just not sure how to fix this, and it's bloody hard to reproduce :-/ Is this bug still there in a recent version of KDE, such as 3.5.8 or KDE4.0 RC2? SVN commit 1191723 by majewsky: Make Box2D the default physics engine for Kolf. Mission accomplished, folks! CCMAIL: kde-games-devel@kde.org BUG: 46532 BUG: 51227 BUG: 131488 M +0 -10 ball.cpp M +1 -5 ball.h WebSVN link: http://websvn.kde.org/?view=rev&revision=1191723 |