| Summary: | Timer jumps if paused and later minimized in any fashion | ||
|---|---|---|---|
| Product: | [Applications] ksudoku | Reporter: | spmorton |
| Component: | general | Assignee: | spmorton |
| Status: | RESOLVED FIXED | ||
| Severity: | normal | CC: | kde-games-bugs-null |
| Priority: | NOR | ||
| Version First Reported In: | 1.4.250390 | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | https://invent.kde.org/games/ksudoku/-/commit/05d549f2f6a4169973c200743aae65ee8e62b0a7 | Version Fixed/Implemented In: | |
| Sentry Crash Report: | |||
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Description
spmorton
2025-04-13 15:17:11 UTC
A possibly relevant merge request was started @ https://invent.kde.org/games/ksudoku/-/merge_requests/41 Git commit 05d549f2f6a4169973c200743aae65ee8e62b0a7 by Albert Astals Cid, on behalf of Scott Morton. Committed on 14/04/2025 at 20:52. Pushed by aacid into branch 'master'. Fix storing/restoring the game time If you pause the game, and later minimize, screen lock or change tasks, when you later return to the game, the timer jumps for the period between the pause and the minimize event. M +1 -1 src/gui/ksudoku.cpp https://invent.kde.org/games/ksudoku/-/commit/05d549f2f6a4169973c200743aae65ee8e62b0a7 |