| Summary: | Brush Outline | ||
|---|---|---|---|
| Product: | [Applications] krita | Reporter: | Felix <Felix.Heitbrock> |
| Component: | Usability | Assignee: | Krita Bugs <krita-bugs-null> |
| Status: | REPORTED --- | ||
| Severity: | normal | CC: | halla |
| Priority: | NOR | ||
| Version First Reported In: | 5.2.4 | ||
| Target Milestone: | --- | ||
| Platform: | Microsoft Windows | ||
| OS: | Microsoft Windows | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
| Attachments: |
White brush outline
Green outline |
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Created attachment 172820 [details]
Green outline
Depending on whether GPU accelration is enabled or not, which version of GPU acceleration and which GPU driver, this can happen. Hi, can you please attach the contents of help->system information for bug reports? Hey, thank you for the reply here are is my system info.
Krita
Version: 5.2.3 (git 68d178c)
Installation type: installer / portable package
Hidpi: true
Qt
Version (compiled): 5.15.7
Version (loaded): 5.15.7
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.19045
Pretty Productname: Windows 10 Version 2009
Product Type: windows
Product Version: 10
Locale
Languages: en_GB, en_Latn_GB, en_US, en, en_Latn_US
C locale: C
QLocale current: en-GB
QLocale system: en-GB
QTextCodec for locale: UTF-8
Process ACP: 65001 (UTF-8)
System locale default ACP: 1252 (ANSI - Latin I)
OpenGL Info
Vendor: "Google Inc. (NVIDIA)"
Renderer: "ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.3734)"
Driver version: "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)"
Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)"
Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile)
Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile)
GL version: 3.0
Supports deprecated functions false
Is OpenGL ES: true
supportsBufferMapping: true
supportsBufferInvalidation: false
forceDisableTextureBuffers: true
Extensions:
GL_EXT_draw_buffers_indexed
GL_NV_fence
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_read_format_bgra
GL_OES_packed_depth_stencil
GL_CHROMIUM_bind_generates_resource
GL_OES_compressed_ETC2_sRGB8_texture
GL_ANGLE_texture_multisample
GL_OES_element_index_uint
GL_EXT_debug_label
GL_ANGLE_provoking_vertex
GL_ANGLE_base_vertex_base_instance
GL_ANGLE_texture_compression_dxt5
GL_EXT_map_buffer_range
GL_OES_draw_buffers_indexed
GL_EXT_blend_minmax
GL_NV_EGL_stream_consumer_external
GL_OES_EGL_image
GL_ANGLE_copy_texture_3d
GL_ANGLE_robust_client_memory
GL_OES_mapbuffer
GL_OES_EGL_image_external
GL_ANGLE_depth_texture
GL_EXT_sRGB
GL_NV_pack_subimage
GL_OES_texture_half_float
GL_OES_texture_float_linear
GL_KHR_debug
GL_EXT_texture_norm16
GL_OES_compressed_EAC_R11_unsigned_texture
GL_EXT_debug_marker
GL_ANGLE_pack_reverse_row_order
GL_OES_texture_stencil8
GL_EXT_robustness
GL_OES_standard_derivatives
GL_ANGLE_multiview_multisample
GL_CHROMIUM_lose_context
GL_EXT_instanced_arrays
GL_EXT_shader_texture_lod
GL_OES_texture_border_clamp
GL_EXT_texture_compression_rgtc
GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture
GL_ANGLE_memory_size
GL_OES_texture_npot
GL_ANGLE_client_arrays
GL_OES_vertex_array_object
GL_ANGLE_instanced_arrays
GL_EXT_multi_draw_indirect
GL_ANGLE_framebuffer_blit
GL_EXT_frag_depth
GL_OVR_multiview
GL_OES_compressed_ETC2_RGBA8_texture
GL_EXT_EGL_image_external_wrap_modes
GL_EXT_color_buffer_half_float
GL_CHROMIUM_copy_compressed_texture
GL_EXT_texture_compression_bptc
GL_OES_compressed_ETC2_RGB8_texture
GL_OES_draw_elements_base_vertex
GL_EXT_color_buffer_float
GL_AMD_performance_monitor
GL_EXT_multisampled_render_to_texture
GL_EXT_float_blend
GL_EXT_texture_compression_dxt1
GL_OVR_multiview2
GL_OES_get_program_binary
GL_OES_compressed_EAC_RG11_unsigned_texture
GL_ANGLE_lossy_etc_decode
GL_ANGLE_translated_shader_source
GL_EXT_occlusion_query_boolean
GL_OES_compressed_EAC_R11_signed_texture
GL_EXT_draw_elements_base_vertex
GL_OES_texture_half_float_linear
GL_ANGLE_program_cache_control
GL_EXT_texture_storage
GL_EXT_unpack_subimage
GL_OES_rgb8_rgba8
GL_OES_surfaceless_context
GL_OES_compressed_EAC_RG11_signed_texture
GL_OES_depth32
GL_ANGLE_texture_compression_dxt3
GL_EXT_blend_func_extended
GL_EXT_disjoint_timer_query
GL_NV_framebuffer_blit
GL_CHROMIUM_copy_texture
GL_EXT_texture_rg
GL_KHR_parallel_shader_compile
GL_EXT_draw_buffers
GL_EXT_texture_filter_anisotropic
GL_ANGLE_framebuffer_multisample
GL_ANGLE_get_serialized_context_string
GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture
GL_WEBGL_video_texture
GL_ANGLE_base_vertex_base_instance_shader_builtin
GL_OES_fbo_render_mipmap
GL_ANGLE_get_tex_level_parameter
GL_CHROMIUM_sync_query
GL_OES_compressed_ETC2_sRGB8_alpha8_texture
GL_OES_texture_float
GL_CHROMIUM_bind_uniform_location
GL_ANGLE_multi_draw
GL_ANGLE_texture_usage
GL_OES_depth24
GL_EXT_clip_control
GL_NV_pixel_buffer_object
GL_EXT_texture_format_BGRA8888
GL_EXT_discard_framebuffer
GL_EXT_texture_compression_s3tc_srgb
GL_ANGLE_request_extension
GL_OES_EGL_image_external_essl3
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsAngleD3D11: true
isQtPreferAngle: true
Detected renderers:
(Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.19041.4355) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5))
(Supported) ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.3734) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5))
(Supported) NVIDIA GeForce RTX 2080/PCIe/SSE2 (4.6.0 NVIDIA 537.34)
useBufferInvalidation (config option): false
Hardware Information
GPU Acceleration: auto
Memory: 32714 Mb
Number of Cores: 12
Swap Location: C:/Users/Admin/AppData/Local/Temp
Built for: sse2
Base instruction set: fma3+avx2
Supported instruction sets: sse2 sse3 ssse3 sse4_1 sse4_2 fma3_sse avx2 fma3_avx2
Current Settings
Current Swap Location: C:/Users/Admin/AppData/Local/Temp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Resource Location: C:/Users/Admin/AppData/Roaming/krita
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Loaded Python Plugins
PluginDevTools
dynamic_cursor_color
separatebrusheraser
colorspace
comics_project_management_tools
documenttools
exportlayers
filtermanager
lastdocumentsdocker
plugin_importer
quick_settings_docker
scripter
tenbrushes
tenscripts
Display Information
Number of screens: 2
Screen: 0
Name: \\.\DISPLAY2
Depth: 32
Scale: 1
Physical DPI93.2987
Logical DPI96
Physical Size: 697, 392
Position: 0, 0
Resolution in pixels: 2560x1440
Manufacturer: Acer Technologies
Model: Acer Z321QU
Refresh Rate: 59
Serial Number: TA9EE0014200
Screen: 1
Name: \\.\DISPLAY1
Depth: 32
Scale: 1
Physical DPI92.3636
Logical DPI96
Physical Size: 528, 297
Position: -1920, 190
Resolution in pixels: 1920x1080
Manufacturer: Eizo Nanao Corporation
Model: FS2434
Refresh Rate: 60
Serial Number: 43055114
๐๐งน Thanks for your comment! Automatically switching the status to REPORTED so the team can perform further triage. In the future you may also do this yourself when providing needed information. |
Created attachment 172819 [details] White brush outline SUMMARY Brush outline can get invisible depending on the background STEPS TO REPRODUCE 1. Pick a brush outline color 2. Paint 3 stripes of colors: white, black and grey (50% black) OBSERVED RESULT The brush outline is visible on black and white but not on the 50% grey one because it gets the same color. The same is also true for other colors of the brush like for example if you pick a green color the brush outline might also get invisible. EXPECTED RESULT Brush outline on grey backgrounds should be white (or the selected color) SOFTWARE/OS VERSIONS Windows: macOS: (available in the Info Center app, or by running `kinfo` in a terminal window) Linux/KDE Plasma: KDE Plasma Version: KDE Frameworks Version: Qt Version: ADDITIONAL INFORMATION