| Summary: | Grid line vanish when zooming the canvas or moving the cursor on canvas | ||
|---|---|---|---|
| Product: | [Applications] krita | Reporter: | wlmqljj |
| Component: | * Unknown | Assignee: | Krita Bugs <krita-bugs-null> |
| Status: | RESOLVED WORKSFORME | ||
| Severity: | normal | CC: | griffinvalley |
| Priority: | NOR | ||
| Version First Reported In: | nightly build (please specify the git hash!) | ||
| Target Milestone: | --- | ||
| Platform: | Appimage | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
| Attachments: | ScreenShot of grid line vanish bug and krita about window | ||
Hm... I can't reproduce this, what is your graphics driver? (There's a system log that shows the info under help->system info for bug reports)
My situation is this:
--------------------------------------
OpenGL Info
Vendor: "Intel"
Renderer: "Mesa Intel(R) UHD Graphics 620 (KBL GT2)"
Version: "4.6 (Compatibility Profile) Mesa 21.2.6"
Shading language: "4.60"
Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile)
Version: 4.6
Supports deprecated functions true
is OpenGL ES: false
supportsBufferMapping: true
supportsBufferInvalidation: true
forceDisableTextureBuffers: false
I reset all settings then it works well now. Maybe my kritarc corrupted.
I'm sorry for my overlook resetting my setting before posting issue!
This issue can be closed.
Really appreciate for your time!, wolthera!
--------------------------------------
My PC configuration:
CPU: AMD 3700X
GPU: AMD RX Vega 56
Motherboard: MSI B450M MORTAR MAX
Krita
Version: 5.2.0-prealpha (git ea556a5)
Hidpi: true
Qt
Version (compiled): 5.15.7
Version (loaded): 5.15.7
OS Information
Build ABI: x86_64-little_endian-lp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: linux
Kernel Version: 6.1.1-1-MANJARO
Pretty Productname: Manjaro Linux
Product Type: manjaro
Product Version: unknown
Desktop: KDE
Locale
Languages: en_US
C locale: en_US.UTF-8
QLocale current: en
QLocale system: en
QTextCodec for locale: UTF-8
OpenGL Info
Vendor: "AMD"
Renderer: "AMD Radeon RX Vega (vega10, LLVM 14.0.6, DRM 3.49, 6.1.1-1-MANJARO)"
Version: "4.6 (Compatibility Profile) Mesa 22.3.1"
Shading language: "4.60"
Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile)
Version: 4.6
Supports deprecated functions true
is OpenGL ES: false
supportsBufferMapping: true
supportsBufferInvalidation: true
forceDisableTextureBuffers: false
Extensions:
"GL_ARB_shader_atomic_counter_ops"
"GL_ARB_fragment_program_shadow"
"GL_ANGLE_texture_compression_dxt3"
"GL_KHR_blend_equation_advanced"
"GL_NV_primitive_restart"
"GL_ARB_blend_func_extended"
"GL_ARB_texture_multisample"
"GL_EXT_EGL_image_storage"
"GL_ARB_multi_draw_indirect"
"GL_ARB_texture_buffer_range"
"GL_ARB_arrays_of_arrays"
"GL_NV_texture_barrier"
"GL_ARB_tessellation_shader"
"GL_NV_alpha_to_coverage_dither_control"
"GL_ARB_get_texture_sub_image"
"GL_ARB_separate_shader_objects"
"GL_ARB_spirv_extensions"
"GL_ARB_framebuffer_sRGB"
"GL_AMD_query_buffer_object"
"GL_ARB_texture_filter_anisotropic"
"GL_ARB_shader_viewport_layer_array"
"GL_EXT_memory_object"
"GL_EXT_polygon_offset_clamp"
"GL_EXT_rescale_normal"
"GL_ARB_texture_env_add"
"GL_NV_ES1_1_compatibility"
"GL_EXT_bgra"
"GL_EXT_compiled_vertex_array"
"GL_ARB_ES3_2_compatibility"
"GL_ARB_conservative_depth"
"GL_ARB_shader_precision"
"GL_ARB_shader_stencil_export"
"GL_ARB_sync"
"GL_ARB_texture_buffer_object_rgb32"
"GL_ARB_polygon_offset_clamp"
"GL_EXT_abgr"
"GL_ARB_explicit_uniform_location"
"GL_ARB_viewport_array"
"GL_ARB_timer_query"
"GL_ANGLE_texture_compression_dxt5"
"GL_ARB_shader_ballot"
"GL_EXT_texture_env_combine"
"GL_ARB_color_buffer_float"
"GL_EXT_blend_func_separate"
"GL_EXT_draw_range_elements"
"GL_ARB_invalidate_subdata"
"GL_ARB_texture_cube_map_array"
"GL_NV_copy_depth_to_color"
"GL_EXT_blend_color"
"GL_EXT_texture_array"
"GL_ARB_texture_stencil8"
"GL_EXT_window_rectangles"
"GL_ARB_depth_clamp"
"GL_ARB_shader_atomic_counters"
"GL_EXT_provoking_vertex"
"GL_ARB_fragment_program"
"GL_NV_texture_env_combine4"
"GL_AMD_performance_monitor"
"GL_INGR_blend_func_separate"
"GL_ARB_depth_texture"
"GL_ARB_instanced_arrays"
"GL_ARB_gpu_shader_int64"
"GL_EXT_multi_draw_arrays"
"GL_ARB_parallel_shader_compile"
"GL_ARB_shading_language_420pack"
"GL_ARB_robustness"
"GL_EXT_vertex_array_bgra"
"GL_ARB_transpose_matrix"
"GL_SGIS_generate_mipmap"
"GL_ARB_fragment_layer_viewport"
"GL_AMD_shader_trinary_minmax"
"GL_ARB_texture_buffer_object"
"GL_EXT_timer_query"
"GL_EXT_blend_subtract"
"GL_MESA_shader_integer_functions"
"GL_EXT_blend_minmax"
"GL_ARB_vertex_array_bgra"
"GL_ARB_texture_storage_multisample"
"GL_ARB_stencil_texturing"
"GL_ARB_shader_image_size"
"GL_ARB_pipeline_statistics_query"
"GL_EXT_texture_filter_anisotropic"
"GL_IBM_texture_mirrored_repeat"
"GL_KHR_no_error"
"GL_IBM_rasterpos_clip"
"GL_ARB_seamless_cube_map"
"GL_AMD_draw_buffers_blend"
"GL_AMD_texture_texture4"
"GL_APPLE_packed_pixels"
"GL_EXT_gpu_program_parameters"
"GL_ARB_map_buffer_range"
"GL_EXT_pixel_buffer_object"
"GL_MESA_texture_signed_rgba"
"GL_EXT_shader_image_load_store"
"GL_EXT_shader_samples_identical"
"GL_ATI_separate_stencil"
"GL_EXT_EGL_sync"
"GL_ARB_shader_clock"
"GL_ARB_shader_texture_lod"
"GL_ARB_pixel_buffer_object"
"GL_NV_texture_rectangle"
"GL_ARB_sparse_buffer"
"GL_ARB_texture_rectangle"
"GL_OES_read_format"
"GL_ARB_robust_buffer_access_behavior"
"GL_ARB_vertex_buffer_object"
"GL_EXT_shadow_funcs"
"GL_S3_s3tc"
"GL_AMD_seamless_cubemap_per_texture"
"GL_EXT_framebuffer_multisample_blit_scaled"
"GL_ARB_sparse_texture_clamp"
"GL_OES_EGL_image"
"GL_SGIS_texture_border_clamp"
"GL_ARB_fragment_shader"
"GL_MESA_pack_invert"
"GL_ARB_internalformat_query2"
"GL_EXT_stencil_wrap"
"GL_ATI_meminfo"
"GL_EXT_transform_feedback"
"GL_ARB_texture_env_combine"
"GL_ARB_transform_feedback2"
"GL_ARB_texture_query_levels"
"GL_EXT_debug_label"
"GL_ARB_buffer_storage"
"GL_ARB_clear_buffer_object"
"GL_EXT_packed_depth_stencil"
"GL_ARB_texture_non_power_of_two"
"GL_ARB_draw_buffers_blend"
"GL_ARB_texture_query_lod"
"GL_ARB_bindless_texture"
"GL_EXT_draw_buffers2"
"GL_ARB_vertex_program"
"GL_EXT_framebuffer_object"
"GL_EXT_texture_lod_bias"
"GL_ARB_texture_swizzle"
"GL_ARB_clip_control"
"GL_EXT_texture"
"GL_AMD_vertex_shader_layer"
"GL_ARB_multitexture"
"GL_ARB_texture_mirror_clamp_to_edge"
"GL_ARB_gpu_shader_fp64"
"GL_EXT_direct_state_access"
"GL_EXT_texture_shared_exponent"
"GL_ARB_shading_language_100"
"GL_EXT_blend_equation_separate"
"GL_KHR_parallel_shader_compile"
"GL_NV_blend_square"
"GL_EXT_texture_env_add"
"GL_ARB_shader_subroutine"
"GL_ARB_sparse_texture2"
"GL_ARB_vertex_type_10f_11f_11f_rev"
"GL_ARB_compute_variable_group_size"
"GL_EXT_subtexture"
"GL_ARB_draw_indirect"
"GL_ATI_fragment_shader"
"GL_ARB_texture_compression_bptc"
"GL_ARB_texture_gather"
"GL_ARB_enhanced_layouts"
"GL_EXT_texture_mirror_clamp"
"GL_ARB_framebuffer_no_attachments"
"GL_AMD_conservative_depth"
"GL_ARB_debug_output"
"GL_NV_copy_image"
"GL_ARB_transform_feedback_overflow_query"
"GL_EXT_stencil_two_side"
"GL_EXT_semaphore"
"GL_EXT_separate_specular_color"
"GL_EXT_shader_integer_mix"
"GL_ARB_gpu_shader5"
"GL_EXT_texture_rectangle"
"GL_ARB_sample_shading"
"GL_EXT_texture_buffer_object"
"GL_ARB_shader_group_vote"
"GL_EXT_texture_shadow_lod"
"GL_EXT_gpu_shader4"
"GL_NV_half_float"
"GL_ARB_map_buffer_alignment"
"GL_EXT_vertex_array"
"GL_EXT_framebuffer_multisample"
"GL_NV_fog_distance"
"GL_KHR_robust_buffer_access_behavior"
"GL_ARB_direct_state_access"
"GL_ARB_transform_feedback_instanced"
"GL_ARB_derivative_control"
"GL_ARB_copy_buffer"
"GL_ARB_vertex_shader"
"GL_ARB_base_instance"
"GL_ARB_shader_objects"
"GL_EXT_texture_snorm"
"GL_AMD_multi_draw_indirect"
"GL_ARB_point_sprite"
"GL_ARB_draw_elements_base_vertex"
"GL_ARB_provoking_vertex"
"GL_ARB_draw_instanced"
"GL_MESA_window_pos"
"GL_ARB_ES2_compatibility"
"GL_ARB_transform_feedback3"
"GL_IBM_multimode_draw_arrays"
"GL_ARB_clear_texture"
"GL_EXT_demote_to_helper_invocation"
"GL_EXT_shader_image_load_formatted"
"GL_ARB_texture_mirrored_repeat"
"GL_ARB_texture_compression_rgtc"
"GL_ARB_window_pos"
"GL_ARB_shader_bit_encoding"
"GL_ARB_framebuffer_object"
"GL_ATI_blend_equation_separate"
"GL_ATI_texture_mirror_once"
"GL_INTEL_blackhole_render"
"GL_KHR_texture_compression_astc_ldr"
"GL_EXT_texture_compression_dxt1"
"GL_NV_compute_shader_derivatives"
"GL_EXT_texture_swizzle"
"GL_ATI_texture_env_combine3"
"GL_EXT_texture_compression_latc"
"GL_NV_vdpau_interop"
"GL_KHR_texture_compression_astc_sliced_3d"
"GL_NV_conditional_render"
"GL_ARB_texture_barrier"
"GL_ARB_shading_language_packing"
"GL_NV_packed_depth_stencil"
"GL_AMD_depth_clamp_separate"
"GL_ARB_texture_compression"
"GL_AMD_framebuffer_multisample_advanced"
"GL_ATI_texture_float"
"GL_ARB_seamless_cubemap_per_texture"
"GL_EXT_texture_sRGB_R8"
"GL_ARB_texture_border_clamp"
"GL_EXT_texture_object"
"GL_ARB_uniform_buffer_object"
"GL_ARB_vertex_attrib_64bit"
"GL_ARB_fragment_coord_conventions"
"GL_KHR_context_flush_control"
"GL_ARB_vertex_array_object"
"GL_ARB_explicit_attrib_location"
"GL_EXT_texture_env_dot3"
"GL_NV_texgen_reflection"
"GL_EXT_texture3D"
"GL_KHR_debug"
"GL_ARB_texture_rgb10_a2ui"
"GL_ARB_texture_env_crossbar"
"GL_EXT_texture_compression_rgtc"
"GL_ARB_compressed_texture_pixel_storage"
"GL_ARB_sparse_texture"
"GL_ARB_multi_bind"
"GL_EXT_texture_sRGB_decode"
"GL_ARB_depth_buffer_float"
"GL_EXT_texture_sRGB"
"GL_NV_depth_clamp"
"GL_ARB_ES3_compatibility"
"GL_EXT_draw_instanced"
"GL_ARB_half_float_vertex"
"GL_SUN_multi_draw_arrays"
"GL_ARB_compatibility"
"GL_EXT_framebuffer_blit"
"GL_ARB_indirect_parameters"
"GL_ARB_copy_image"
"GL_ARB_shader_draw_parameters"
"GL_EXT_texture_compression_s3tc"
"GL_ARB_shadow"
"GL_EXT_depth_bounds_test"
"GL_ARB_shading_language_include"
"GL_NV_light_max_exponent"
"GL_ATI_texture_compression_3dc"
"GL_ARB_point_parameters"
"GL_SGIS_texture_edge_clamp"
"GL_EXT_framebuffer_sRGB"
"GL_ARB_draw_buffers"
"GL_EXT_texture_cube_map"
"GL_ARB_program_interface_query"
"GL_EXT_memory_object_fd"
"GL_ARB_query_buffer_object"
"GL_ARB_shader_storage_buffer_object"
"GL_AMD_shader_stencil_export"
"GL_EXT_point_parameters"
"GL_ARB_shader_texture_image_samples"
"GL_MESA_framebuffer_flip_y"
"GL_ARB_multisample"
"GL_ARB_texture_storage"
"GL_NVX_gpu_memory_info"
"GL_ARB_internalformat_query"
"GL_ARB_texture_env_dot3"
"GL_ARB_shader_image_load_store"
"GL_ARB_texture_view"
"GL_EXT_vertex_attrib_64bit"
"GL_EXT_texture_integer"
"GL_ARB_texture_cube_map"
"GL_ATI_draw_buffers"
"GL_NV_shader_atomic_int64"
"GL_ARB_texture_rg"
"GL_AMD_vertex_shader_viewport_index"
"GL_ARB_occlusion_query"
"GL_ARB_ES3_1_compatibility"
"GL_ARB_vertex_type_2_10_10_10_rev"
"GL_ARB_get_program_binary"
"GL_ARB_gl_spirv"
"GL_EXT_copy_texture"
"GL_ARB_occlusion_query2"
"GL_ARB_half_float_pixel"
"GL_ARB_texture_float"
"GL_AMD_pinned_memory"
"GL_EXT_secondary_color"
"GL_EXT_fog_coord"
"GL_ARB_conditional_render_inverted"
"GL_KHR_robustness"
"GL_EXT_packed_pixels"
"GL_ARB_vertex_attrib_binding"
"GL_EXT_texture_edge_clamp"
"GL_ARB_sampler_objects"
"GL_ARB_compute_shader"
"GL_SGIS_texture_lod"
"GL_EXT_semaphore_fd"
"GL_ARB_cull_distance"
"GL_EXT_packed_float"
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsOpenGLES: true
isQtPreferOpenGLES: false
useBufferInvalidation (config option): false
Hardware Information
GPU Acceleration: desktop
Memory: 23957 Mb
Number of Cores: 16
Swap Location: /tmp
Built for: sse2
Base instruction set: fma3+avx2
Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2
Current Settings
Current Swap Location: /tmp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Resource Location: /home/wlmqljj/.local/share/krita
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Loaded Python Plugins
colorspace
comics_project_management_tools
documenttools
exportlayers
filtermanager
lastdocumentsdocker
plugin_importer
quick_settings_docker
scripter
tenbrushes
tenscripts
Display Information
Number of screens: 1
Screen: 0
Name: HDMI-1
Depth: 24
Scale: 1
Physical DPI108.888
Logical DPI96.221
Physical Size: 597, 336
Position: 0, 0
Resolution in pixels: 2560x1440
Manufacturer: Samsung Electric Company
Model: LC27G5xT-
Refresh Rate: 144
Thanks for your comment! Automatically switching the status of this bug to REPORTED so that the KDE team knows that the bug is ready to get confirmed. In the future you may also do this yourself when providing needed information. Then it could've been caused by any of the settings under configure Krita->display, some of which explicitely make this trade-off for speed. Good to hear the problem is gone though. |
Created attachment 155167 [details] ScreenShot of grid line vanish bug and krita about window STEPS TO REPRODUCE 1. Create a new file. 2. Open "Grid and Guides" Docker in Settings. 3. Check "Show grid" box in "Grid and Guides" Docker. 4. Zoom the canvas using mouse wheel.->Result 1 5.Moving the cursor on canvas.->Result 2 OBSERVED RESULT 1. Grid main line and div line disappear when canvas is zooming in and out. 2. Grid line disappear when cursor is moving on canvas. EXPECTED RESULT Show grid line correctly when zooming the canvas. SOFTWARE/OS VERSIONS Krita version: 5.2.0-prealpha (git ea556a5) Linux/KDE Plasma: Linux 6.1.1-1-MANJARO #1 SMP PREEMPT_DYNAMIC Wed Dec 21 23:21:50 UTC 2022 x86_64 GNU/Linux with KDE Desktop (available in About System) KDE Plasma Version: 5.26.4 KDE Frameworks Version: 5.101.0 Qt Version: 5.15.7 ADDITIONAL INFORMATION 1. This bug can be reproduced on both Windows and Linux after krita 5.1.4 release. 2. Version before 5.1.4 can work well for me.