| Summary: | Autosave overlay visible when Krita not focused | ||
|---|---|---|---|
| Product: | [Applications] krita | Reporter: | aki.senkinn |
| Component: | General | Assignee: | Krita Bugs <krita-bugs-null> |
| Status: | RESOLVED FIXED | ||
| Severity: | normal | CC: | ahab.greybeard, halla |
| Priority: | NOR | ||
| Version First Reported In: | 4.3.0 | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Microsoft Windows | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
|
Description
aki.senkinn
2020-08-31 13:16:07 UTC
I haven't been able to reproduce this on Windows 10 with the 4.3.0 installed package or the portable .zip package.
Here is my system info in case it's relevant:
Krita
Version: 4.3.0
Languages: en_US, en
Hidpi: true
Qt
Version (compiled): 5.12.8
Version (loaded): 5.12.8
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.16299
Pretty Productname: Windows 10 (10.0)
Product Type: windows
Product Version: 10
OpenGL Info
Vendor: "NVIDIA Corporation"
Renderer: "GeForce GTX 750 Ti/PCIe/SSE2"
Version: "4.6.0 NVIDIA 445.87"
Shading language: "4.60 NVIDIA"
Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 1, colorSpace QSurfaceFormat::sRGBColorSpace, profile QSurfaceFormat::CompatibilityProfile)
Version: 4.6
Supports deprecated functions true
is OpenGL ES: false
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsAngleD3D11: true
isQtPreferAngle: false
Hardware Information
GPU Acceleration: auto
Memory: 16381 Mb
Number of Cores: 8
Swap Location: C:/Users/adminhab/AppData/Local/Temp
Current Settings
Current Swap Location: C:/Users/adminahab/AppData/Local/Temp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 30
Use OpenGL: true
Use OpenGL Texture Buffer: true
Use AMD Vectorization Workaround: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 60
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Display Information
Number of screens: 2
Screen: 0
Name: \\.\DISPLAY1
Depth: 32
Scale: 1
Resolution in pixels: 1280x1024
Manufacturer:
Model:
Refresh Rate: 75
Screen: 1
Name: \\.\DISPLAY2
Depth: 32
Scale: 1
Resolution in pixels: 1280x1024
Manufacturer:
Model:
Refresh Rate: 75
Current Settings
Current Swap Location: C:/Users/adminahab/AppData/Local/Temp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 30
Use OpenGL: true
Use OpenGL Texture Buffer: true
Use AMD Vectorization Workaround: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 60
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
This is fixed in the current nightly builds: the autosave message now shows in the statusbar. |