| Summary: | Simulation is much faster than requested "2 mins" per second | ||
|---|---|---|---|
| Product: | [Applications] kstars | Reporter: | Alexander Potashev <aspotashev> |
| Component: | general | Assignee: | Jasem Mutlaq <mutlaqja> |
| Status: | RESOLVED FIXED | ||
| Severity: | normal | ||
| Priority: | NOR | ||
| Version First Reported In: | git | ||
| Target Milestone: | --- | ||
| Platform: | Fedora RPMs | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | 2.8.8 | |
| Sentry Crash Report: | |||
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Description
Alexander Potashev
2017-11-12 17:55:12 UTC
It's fixed in GIT now. Interesting solving this bug also resolved another decade old bug as well, completely unrelated to this. Now when rate is set to 2 mins (or faster) rendering only happens once per 1 second. It is less usable than it was because now it's hard to follow a particular star with you eye. Yes I tried to implement better time resolution for 2 min+ but it didn't work out well since a lot of calculation slow the process down. If you have a better solution, please submit a patch! |