Summary: | Wrong render decoration on Nvidia | ||
---|---|---|---|
Product: | [Plasma] kwin | Reporter: | varlesh <varlesh> |
Component: | aurorae | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED NOT A BUG | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | 5.10.5 | ||
Target Milestone: | --- | ||
Platform: | Other | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: | |||
Attachments: | Aurorae rendering buttons NVIDIA vs INTEL |
Description
varlesh
2017-09-07 06:35:30 UTC
Xorg.conf: https://pastebin.com/QyYLPVJ9 xrandr --prop: https://pastebin.com/cyjqnaJC Also used scripts for ArchWiki /etc/profile.d/kwin.sh: export KWIN_TRIPLE_BUFFER=1 Used OpenGL >= 2.0 as rendering backend PS: I'm change rendering backend to OpenGL 3.1 and XRender, but it's not solve problem. Sorry, but that is nothing we can influence. Please note that 3D hardware does not guarantee pixel perfect rendering. Disagree, see screen other elements and icons render right - with pixel align: https://i.imgur.com/sWXy8nI.png Also i'm report this bug on devtalk.nvidia.com forum: https://devtalk.nvidia.com/default/topic/1023706/linux/-kde-wrong-render-buttons-aurorae-decoration-on-nvidia/ Why RESOLVED INVALID? Why on Intel this render right but on NVidia not? Solved! ~/.Xresources: Xft.dpi: 96 Xft.antialias: true Xft.hinting: true Xft.autohint: false Xft.hintstyle: hintslight Xft.lcdfilter: lcddefault Xft.rgba: rgb |