Summary: | Screen blinking after leaving full screen app (mpv) | ||
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Product: | [Plasma] kwin | Reporter: | Marcelo Bossoni <mmbossoni> |
Component: | compositing | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED DUPLICATE | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | 5.6.3 | ||
Target Milestone: | --- | ||
Platform: | Arch Linux | ||
OS: | Linux | ||
See Also: | https://bugs.kde.org/show_bug.cgi?id=361154 | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: | |||
Attachments: | Support information |
Description
Marcelo Bossoni
2016-04-24 22:31:31 UTC
Created attachment 98571 [details]
Support information
Don't know if that helps but, I use a nvidia card with binary drivers. When I enable the effect to show updated parts of the screen it blinks like crazy and shows the mpv video screen being updated, even when behind another maximized window. I also use export __GL_YIELD="USLEEP" in my environment Notice what may be the cause: I'm currently playing Transistor game (Steam). As soon as I leave the game, that issue start to occur. Also, if I disable the compositing (Alt + Shift + F12), my taskbar shows two more tasks: Steam and Transistor game. Maybe Kwin is holding the tasks? Or at least their icons? As far as I can tell the processes are dead since there is no trace of them in ps command output. KWin cannot "hold tasks" - the taskbar and kwin operate on common information, though. The problem will be related to bug #361154 Instead of fullscreen unredirection, try to downforce the compositor blocking through "kcmshell5 kwinrules" (see https://bugs.kde.org/show_bug.cgi?id=361154#c41 and ignore the snarky tone) or explicitly suspend the compositor before running the game. There seems to be the same bug, thanks. I confirm that disabling compositing before opening the game worked. *** This bug has been marked as a duplicate of bug 361154 *** |