Summary: | Slugish performance, bad bounce angles, levels clear prematurely, and mouse problems. | ||
---|---|---|---|
Product: | [Applications] kbreakout | Reporter: | John Murphy <jfm253> |
Component: | general | Assignee: | Viranch Mehta <viranch.mehta> |
Status: | CONFIRMED --- | ||
Severity: | normal | CC: | cl.emence, jfm253, julian.helfferich, kde-games-bugs-null, madhanrj, simonandric5 |
Priority: | NOR | ||
Version First Reported In: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Kubuntu | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
John Murphy
2014-07-14 13:51:04 UTC
Re: The bat sticking at either edge of the play area - the pointer can only be seen on screen if there's a desktop panel on that side. It was showing up to the left until I closed the game, moved a desktop panel from left edge to right, and started again in full screen mode. Iirc, in previous versions, in window mode the pointer was kept within the play area until 'P' was pressed to pause. In this new version the pointer can move outside the window edges and even close the program, without needing to press P. My father have same problems, in debian Jessie, 32 bit Since his upgrade from Wheezy to Jessie, for this game, he use the wheezy package and force the pakage version to not upgrade ( paquet 4:4.8.4-3). The issue still exist today. We have done verification this week. Issues are erratic, starting from level 7. The bug with the incorrect brick count / prematurely cleared levels has been fixed with commit dd0118db78d361bf58c03212c7b6f0fac9c9369f I can confirm the bad bounce angles and the mouse cursor moving outside of the playfield, making it difficult to control the paddle. |