Summary: | Windows Blur Upon Desktop Switching On nVidia Video Chip With FXAA Enabled | ||
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Product: | [Plasma] kwin | Reporter: | Mikiya Okuno <mikiya.okuno> |
Component: | effects-window-management | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED DUPLICATE | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | 4.9.3 | ||
Target Milestone: | --- | ||
Platform: | Ubuntu | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: | |||
Attachments: |
Texts blur
Texts don't blur without FXAA |
Description
Mikiya Okuno
2012-12-14 16:05:16 UTC
Created attachment 75831 [details]
Texts blur
Created attachment 75832 [details]
Texts don't blur without FXAA
That's not a bug - you're keeping a full screen antialiaser active and it does exactly what it's supposed to do (everytime glXSwapBuffer is invoked) It also has a performance impact, so you basically don't want to use it with a WM at all (notably not, since well'll likely have to swap buffers for effective vsyncing) So far there's unfortunately not env to control that behavior in the driver (so we cannot toggle off FXAA for you) *** This bug has been marked as a duplicate of bug 307003 *** Thomas, Thank you for your comment. My question is why such blur goes away after repaint. If KWin cannot turn FXAA off, it should always ON even after repainting, shouldn't it? Are foreground window painted in 2D (non-OpenGL fashon)? > Thank you for your comment. My question is why such blur goes away after
> repaint. If KWin cannot turn FXAA off, it should always ON even after
> repainting, shouldn't it? Are foreground window painted in 2D (non-OpenGL
> fashon)?
Buffer swapping is only performed during fullscreen effects. For normal
operations only the relevant areas are copied. KWin cannot know that FXAA is
turned on and therefore cannot react to it.
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