Summary: | kwin drags when starting up | ||
---|---|---|---|
Product: | [Plasma] kwin | Reporter: | Saurabh Asthana <faplap> |
Component: | general | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED WORKSFORME | ||
Severity: | normal | Flags: | mgraesslin:
Intel+
|
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Ubuntu | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: | |||
Attachments: | qdbus org.kde.kwin /Kwin supportInformation |
Description
Saurabh Asthana
2012-05-31 00:58:48 UTC
try to disable OpenGL 2 shaders with such an old GPU all lags seem related to active window changes ->also try another decoration (not aurorae themes, but eg. try "laptop") if that helps: in "oxygen-settings" you can deactivate animations - does that help? Is this still an issue (with 4.9) In this case please provide the output of qdbus org.kde.kwin /KWin supportInformtaion while things are slow AND after improvements through the workaround Created attachment 73737 [details]
qdbus org.kde.kwin /Kwin supportInformation
Not sure if it's still the same bug, but now my workaround no longer seems to cut the mustard, and OpenGL rendering is always slow. I've isolated it down to the blur effect (disabled in the above supportInformation log); disabling this seems to ease the problem. By default the Blur shader is disabled for your hardware, so that seems just fine. I would also recommend to disable the usage of OpenGL 2 shaders. Given that with default settings the problem does not exist, I dare to set to worksforme. I just created a new bug 306436 to automatically use the OpenGL 1 backend for your hardware. I don't have a huge problem with that, but I'll point out that the Blur shader worked just fine in the past with this hardware, so it seems like the problem is not insurmountable. Just maybe not worth it. ARB program bluring will be faster than GLSL blurring in that GPU. Do not use GLSL or use kwin_gles Also the intel driver from time to time simply lies about several capabilities. Reduce the blur strength by hand - at some point it might suddenly be fast again. Nevertheless, NOT using "OpenGL 2 shaders" is the sane option for that chip (blurring will still work as manymost other effects) |