Summary: | Crash shortly after finishing one game and starting another | ||
---|---|---|---|
Product: | [Applications] konquest | Reporter: | Jeroen Vermeulen <jtv> |
Component: | general | Assignee: | Pierre Ducroquet <pinaraf> |
Status: | RESOLVED FIXED | ||
Severity: | crash | CC: | aacid, alvarenga, beleberdin, ckjunk1, dinhotakamoto, federico.ressi, hokuist, jjmail9, jmshapiro, kaysimon, kde-games-bugs, kwasipost, marcel_willem, ofsadni, rtbentley, sergiu, st, stsav012, teeks99, yaroslavkishchenko |
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Ubuntu | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | 4.9.1 | |
Sentry Crash Report: | |||
Attachments: |
New crash information added by DrKonqi
New crash information added by DrKonqi New crash information added by DrKonqi New crash information added by DrKonqi New crash information added by DrKonqi New crash information added by DrKonqi New crash information added by DrKonqi |
Description
Jeroen Vermeulen
2012-03-18 17:54:54 UTC
Created attachment 70285 [details]
New crash information added by DrKonqi
konquest (2.1) on KDE Platform 4.8.2 (4.8.2) using Qt 4.8.0
- What I was doing when the application crashed:
Finished one game and start another one. At this moment it crashes immediately.
-- Backtrace (Reduced):
#7 MapScene::getSectorSize (this=0x9fe1008) at ../../konquest/map/mapscene.cc:192
#8 0x08061f68 in PlanetItem::boundingRect (this=0xa3994d0) at ../../konquest/map/mapitems.cc:77
#9 0x017690ad in QGraphicsItemPrivate::effectiveBoundingRect (this=0xa28a708, topMostEffectItem=0x0) at graphicsview/qgraphicsitem.cpp:2857
#10 0x01769252 in QGraphicsItemPrivate::sceneEffectiveBoundingRect (this=0xa28a708) at graphicsview/qgraphicsitem.cpp:2908
#11 0x017a05c8 in _q_updateIndex (this=0x9fe1238) at graphicsview/qgraphicsscenebsptreeindex.cpp:175
Created attachment 70793 [details]
New crash information added by DrKonqi
konquest (2.1) on KDE Platform 4.8.2 (4.8.2) using Qt 4.8.1
- What I was doing when the application crashed:
Startin a new game after winning another one and moving the mouse.
-- Backtrace (Reduced):
#7 MapScene::getSectorSize (this=0x9799c20) at ../../konquest/map/mapscene.cc:192
#8 0x080621b8 in PlanetItem::boundingRect (this=0x99c2e30) at ../../konquest/map/mapitems.cc:77
#9 0xb6f5428d in QGraphicsItemPrivate::effectiveBoundingRect (this=0x98f1458, topMostEffectItem=0x0) at graphicsview/qgraphicsitem.cpp:2857
#10 0xb6f54432 in QGraphicsItemPrivate::sceneEffectiveBoundingRect (this=0x98f1458) at graphicsview/qgraphicsitem.cpp:2908
#11 0xb6f8b9d8 in _q_updateIndex (this=0x97a2928) at graphicsview/qgraphicsscenebsptreeindex.cpp:175
Created attachment 70879 [details]
New crash information added by DrKonqi
konquest (2.1) on KDE Platform 4.8.2 (4.8.2) using Qt 4.8.1
- What I was doing when the application crashed:
Just finished a game, started a new one. The game crashes instantly.
- Custom settings of the application:
I usually start the games that crash with Ctrl+N.
-- Backtrace (Reduced):
#6 MapScene::getSectorSize (this=0x1c1cda0) at ../../konquest/map/mapscene.cc:192
#7 0x000000000041ce25 in PlanetItem::boundingRect (this=0x1a1e5c0) at ../../konquest/map/mapitems.cc:77
#8 0x00007fcac3118c7b in QGraphicsItemPrivate::effectiveBoundingRect (this=0x22fb3c0, topMostEffectItem=0x0) at graphicsview/qgraphicsitem.cpp:2857
#9 0x00007fcac3118dd2 in QGraphicsItemPrivate::sceneEffectiveBoundingRect (this=<optimized out>) at graphicsview/qgraphicsitem.cpp:2908
#10 0x00007fcac314d128 in _q_updateIndex (this=0x1f6aea0) at graphicsview/qgraphicsscenebsptreeindex.cpp:175
Created attachment 71653 [details]
New crash information added by DrKonqi
konquest (2.1) on KDE Platform 4.8.3 (4.8.3) using Qt 4.8.1
I won a game and started the next. When in the start up menu as soon as I move the mouse the game crashes. It happens 9/10 times.
-- Backtrace (Reduced):
#7 MapScene::getSectorSize (this=0x94eb100) at ../../konquest/map/mapscene.cc:192
#8 0x080621b8 in PlanetItem::boundingRect (this=0x95ccdb8) at ../../konquest/map/mapitems.cc:77
#9 0x0165e28d in QGraphicsItemPrivate::effectiveBoundingRect (this=0x9a656f8, topMostEffectItem=0x0) at graphicsview/qgraphicsitem.cpp:2857
#10 0x0165e432 in QGraphicsItemPrivate::sceneEffectiveBoundingRect (this=0x9a656f8) at graphicsview/qgraphicsitem.cpp:2908
#11 0x016959d8 in _q_updateIndex (this=0x94eb138) at graphicsview/qgraphicsscenebsptreeindex.cpp:175
*** Bug 292090 has been marked as a duplicate of this bug. *** *** Bug 295729 has been marked as a duplicate of this bug. *** *** Bug 301090 has been marked as a duplicate of this bug. *** *** Bug 299856 has been marked as a duplicate of this bug. *** *** Bug 302144 has been marked as a duplicate of this bug. *** *** Bug 298171 has been marked as a duplicate of this bug. *** *** Bug 298004 has been marked as a duplicate of this bug. *** *** Bug 299791 has been marked as a duplicate of this bug. *** *** Bug 296514 has been marked as a duplicate of this bug. *** Created attachment 72801 [details]
New crash information added by DrKonqi
konquest (2.1) on KDE Platform 4.8.4 (4.8.4) using Qt 4.8.2
- What I was doing when the application crashed:
Finished one game.
Started a second game.
It crashes frequently at this point. I think it crashes just after asking the number of planets, and while drawing the new game.
I have a couple of "custom" settings.
I run a dual screen,
NVidia
Left screen is larger than the right, but I usually play Konquest on right screen.
When I maximize the window, I usually push the bottom of the window down below the bottom of the current screen, so I don't see all the comments, then maximize to the top.
-- Backtrace (Reduced):
#6 MapScene::getSectorSize (this=0x2843160) at /usr/src/debug/kdegames-4.8.4/konquest/map/mapscene.cc:192
#7 0x000000000041ce35 in PlanetItem::boundingRect (this=0x2f09290) at /usr/src/debug/kdegames-4.8.4/konquest/map/mapitems.cc:77
#8 0x0000003f3abb192b in QGraphicsItemPrivate::effectiveBoundingRect (this=0x2fa2000, topMostEffectItem=0x0) at graphicsview/qgraphicsitem.cpp:2857
#9 0x0000003f3abb1a82 in QGraphicsItemPrivate::sceneEffectiveBoundingRect (this=<optimized out>) at graphicsview/qgraphicsitem.cpp:2908
#10 0x0000003f3abe5da8 in _q_updateIndex (this=0x28434c0) at graphicsview/qgraphicsscenebsptreeindex.cpp:175
SVN commit 1310665 by aacid: Remove the graphic items from the scene on game end otherwise they try to access the map but we already killed it because the game ended FIXED-IN: 4.9.1 M +1 -0 gameview.cc M +9 -4 map/mapscene.cc M +1 -0 map/mapscene.h WebSVN link: http://websvn.kde.org/?view=rev&revision=1310665 SVN commit 1310667 by aacid: Forward-port aacid * r1310665 branches/KDE/4.9/kdegames/konquest/ (gameview.cc map/mapscene.cc map/mapscene.h) Remove the graphic items from the scene on game end otherwise they try to access the map but we already killed it because the game ended FIXED-IN: 4.9.1 M +1 -0 gameview.cc M +9 -4 map/mapscene.cc M +1 -0 map/mapscene.h WebSVN link: http://websvn.kde.org/?view=rev&revision=1310667 *** Bug 307770 has been marked as a duplicate of this bug. *** Created attachment 75055 [details]
New crash information added by DrKonqi
konquest (2.1) on KDE Platform 4.8.5 (4.8.5) using Qt 4.8.1
- What I was doing when the application crashed:
the crash happend when i try to change size of map while starting new game
-- Backtrace (Reduced):
#7 MapScene::getSectorSize (this=0xa150fa0) at ../../konquest/map/mapscene.cc:192
#8 0x08062188 in PlanetItem::boundingRect (this=0xa4879c8) at ../../konquest/map/mapitems.cc:77
#9 0xb6ee829d in QGraphicsItemPrivate::effectiveBoundingRect (this=0x9dd9f58, topMostEffectItem=0x0) at graphicsview/qgraphicsitem.cpp:2857
#10 0xb6ee8442 in QGraphicsItemPrivate::sceneEffectiveBoundingRect (this=0x9dd9f58) at graphicsview/qgraphicsitem.cpp:2908
#11 0xb6f1f9e8 in _q_updateIndex (this=0xa1511d0) at graphicsview/qgraphicsscenebsptreeindex.cpp:175
Created attachment 75830 [details]
New crash information added by DrKonqi
konquest (2.1) on KDE Platform 4.8.5 (4.8.5) using Qt 4.8.1
- What I was doing when the application crashed:
creating a new game after finishing the first
-- Backtrace (Reduced):
#7 MapScene::getSectorSize (this=0xa26d670) at ../../konquest/map/mapscene.cc:192
#8 0x08062188 in PlanetItem::boundingRect (this=0x9b64060) at ../../konquest/map/mapitems.cc:77
#9 0xb6f1b29d in QGraphicsItemPrivate::effectiveBoundingRect (this=0xa5d93a8, topMostEffectItem=0x0) at graphicsview/qgraphicsitem.cpp:2857
#10 0xb6f1b442 in QGraphicsItemPrivate::sceneEffectiveBoundingRect (this=0xa5d93a8) at graphicsview/qgraphicsitem.cpp:2908
#11 0xb6f529e8 in _q_updateIndex (this=0xa1f8710) at graphicsview/qgraphicsscenebsptreeindex.cpp:175
*** Bug 316064 has been marked as a duplicate of this bug. *** *** Bug 320209 has been marked as a duplicate of this bug. *** *** Bug 328204 has been marked as a duplicate of this bug. *** *** Bug 328225 has been marked as a duplicate of this bug. *** *** Bug 328226 has been marked as a duplicate of this bug. *** |