Summary: | "No claim" and timer resize impoperly on window resizing, becoming too thin in height. | ||
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Product: | [Applications] kajongg | Reporter: | Daniel <ckomopox> |
Component: | general | Assignee: | Wolfgang Rohdewald <wolfgang> |
Status: | RESOLVED FIXED | ||
Severity: | normal | CC: | kde-games-bugs |
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Ubuntu | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: | |||
Attachments: | After resizing. |
SVN commit 1275350 by wrohdewald: when resizing the main window, the action buttons should not shrink in height backported from trunk r1273158 FIXED-IN: KDE 4.8.1 M +5 -3 humanclient.py WebSVN link: http://websvn.kde.org/?view=rev&revision=1275350 |
Created attachment 67814 [details] After resizing. Version: unspecified (using KDE 4.7.3) OS: Linux Start the game. Wait for the moment when it asks you about a discarded tile and resize window slightly (I'm making it 5 mm less wide with dragging the right border). Button No claim, timer (and other buttons, if you can claim) will become thinner, while there's enough space for them both in height and in width. See screenshot. Reproducible: Always Steps to Reproduce: Just resize it! Seems that it doesn't happen if there's no timer. Actual Results: Wrong size of buttons. Expected Results: Right (same) size of buttons :D Moving instead of resizing, I guess. Qt: 4.7.4 KDE Development Platform: 4.7.3 (4.7.3) Kajongg: 4.7.0 Unity on Ubuntu 11.10 64 bit.