Bug 269266

Summary: in Apocalypse game, lag when zombie added
Product: [Unmaintained] gluon Reporter: sacha schutz <istdasklar>
Component: generalAssignee: sacha schutz <istdasklar>
Status: RESOLVED UNMAINTAINED    
Severity: normal CC: lpapp
Priority: NOR    
Version First Reported In: Electron(alpha 2)   
Target Milestone: ---   
Platform: Compiled Sources   
OS: Linux   
Latest Commit: Version Fixed/Implemented In:
Sentry Crash Report:

Description sacha schutz 2011-03-23 21:41:43 UTC
Version:           Electron(alpha 2) (using KDE 4.6.1) 
OS:                Linux

In gluon creator or in any gluon player, when I launch the games , there are some lag when new zombie appears.
Look the video bellow 
http://www.thecorpo.fr/sacha/gluon/gluonApo.ogv

Reproducible: Didn't try

Steps to Reproduce:
open apocalypse and see

Actual Results:  
lag ( 2sec) when new zombie appears

Expected Results:  
no lag

OS: Linux (i686) release 2.6.35-28-generic
Compiler: cc
Qt : 4.7.0
KDE 4.6.1

OpenGL and Nvidia drivers are ok
Comment 1 Justin Zobel 2021-03-09 05:41:38 UTC
Thank you for the bug report.

As this report hasn't seen any changes in 5 years or more, we ask if you can please confirm that the issue still persists.

If this bug is no longer persisting or relevant please change the status to resolved.
Comment 2 Christoph Cullmann 2025-06-10 16:52:45 UTC
This project is unfortunately no longer maintained.

If a new maintainer wants to step up and take care, the project is archived here:

https://invent.kde.org/unmaintained/gluon

You can just clone it in your private namespace on invent.kde.org and if you have started to work on it and fixed/implemented something get it reviewed and the project unarchived.

Sorry for the inconveniences.