Summary: | Kwin crash when trying to play glest | ||
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Product: | [Plasma] kwin | Reporter: | Drew Adams <Druonysus> |
Component: | general | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED DUPLICATE | ||
Severity: | crash | ||
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | openSUSE | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Drew Adams
2010-08-06 11:51:40 UTC
it's not really a dupe of 244005 (different context), but a) segfaults in "glClear( GL_COLOR_BUFFER_BIT );" as well ... (thus upstream, intels fault) b) given this and some other bug reports about kwin crashing when applying changes i start to fear the intel gen3 drvier pollutes itself and can not really handle more than one GL context in a short timeframe =\ Try to suspend* kwin before running GL applications and wait a short moment before resuming it after the GL app has exited ... then pray :( * SHIFT+Alt+F12 *** This bug has been marked as a duplicate of bug 252817 *** |