Bug 112397

Summary: models: allow different scaling factors for each axis
Product: [Applications] boson Reporter: Andreas Beckermann <b_mann>
Component: generalAssignee: The Boson Team <boson-bugs>
Status: RESOLVED UNMAINTAINED    
Severity: normal    
Priority: NOR    
Version: unspecified   
Target Milestone: ---   
Platform: Debian testing   
OS: Linux   
Latest Commit: Version Fixed In:

Description Andreas Beckermann 2005-09-11 00:09:23 UTC
Version:            (using KDE KDE 3.4.2)
Installed from:    Debian testing/unstable Packages

ATM we always keep the aspect in all dimensions the same.

This causes trouble when "weird" values are set in the index.unit file: e.g. make a unit width=6 and height=36.
In the game you'll see that the width of the model is _much_ larger than 6 cells (i.e. it preserves the original aspect of the unit, avoids distortion). 

However the game itself uses the width/height values of the index.unit file, which in turn means that you can place units inside the model.

To fix that we should allow different scaling factors on different axis. Note that the other way around won't work: we cannot make the width/height depend in any way on the model, as
a) --nomodels would be broken then
b) we would need to ensure that all clients use actually the same models (i.e. md5 sums are equal)
c) non-GUI games (such as dedicated servers that influence the game, or e.g. a computer player on a different client) would be completely impossible then

CU
Andi
Comment 1 Christophe Marin 2008-11-20 15:25:02 UTC
Unfortunately, Boson is no longer maintained.

we're closing out all the boson bugs in Bugzilla since there is no chance of them being fixed.


Comment 2 Christophe Marin 2008-11-20 16:02:09 UTC
Accepting Andreas Beckermann's request to reopen the Boson's bugs. Sorry for the spam.
Comment 3 Andreas Beckermann 2011-10-01 10:08:45 UTC
Boson is considered discontinued. Closing bugs as UNMAINTAINED.