Version: v1.00 (using KDE 3.1.94 (CVS >= 20031206), compiled sources) Compiler: gcc version 3.3.1 (Mandrake Linux 9.2 3.3.1-2mdk) OS: Linux (i686) release 2.4.22-21mdk Images seem to be loaded incorrectly and don't show up fine in the game. I'm using qt 3.3 beta1
Created attachment 3851 [details] Example image
The problem is caused by lines 1008-1013 of qpixmap_x11.cpp in Qt 3.3: // make sure image.color(0) == color0 (white) and image.color(1) == color1 (black) if (image.color(0) == Qt::black.rgb() && image.color(1) == Qt::white.rgb()) { image.invertPixels(); image.setColor(0, Qt::white.rgb()); image.setColor(1, Qt::black.rgb()); }
CVS commit by waba: Fix mask to work with both Qt 3.2 & Qt 3.3 (BR71317) CCMAIL: 71317-done@bugs.kde.org M +3 -3 arrow_mask.png 1.1.6.1 M +2 -3 empty2_mask.png 1.1.6.1 M +1 -1 empty_mask.png 1.1.6.1 M +2 -5 game_over_mask.png 1.1.6.1 M +1 -1 introabout_mask.png 1.1.6.1 M +1 -5 piece_mask.png 1.1.6.1 M +2 -2 star0_mask.png 1.1.6.1 M +2 -2 star1_mask.png 1.1.6.1 M +3 -3 star2_mask.png 1.1.6.1 M +3 -3 star3_mask.png 1.1.6.1 M +2 -2 star4_mask.png 1.1.6.1