Version: 0.9pre (using KDE 3.1.9) Compiler: gcc version 3.2.3 OS: Linux (i686) release 2.4.21-pre7 Latest cvs I started "The Pass" and build a comsat. The comsat wasn't finished (some seconds after game start) and boson stopped doing anything except this on the console: boson: [void BosonOrderWidget::setOrderButtons(QValueList<BoSpecificAction>)] 8 actions boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonCommandFrameBase::slotUpdateProductionOptions()] boson: [virtual void BosonCommandFrame::setProduction(Unit*)] boson: [void BosonOrderWidget::setOrderButtons(QValueList<BoSpecificAction>)] 8 actions boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action boson: [void BosonCommandFrameBase::slotUpdateProductionOptions()] boson: [virtual void BosonCommandFrame::setProduction(Unit*)] ... ... I wasn't able to reproduce this a second time :(
AFAIK this hasn't happened again, so I am closing this now.