Bug 58243 - Boson freezes after some seconds of playing
Summary: Boson freezes after some seconds of playing
Status: RESOLVED WORKSFORME
Alias: None
Product: boson
Classification: Applications
Component: general (show other bugs)
Version: unspecified
Platform: unspecified Linux
: NOR normal
Target Milestone: ---
Assignee: The Boson Team
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2003-05-08 19:28 UTC by Felix Seeger
Modified: 2003-12-20 20:58 UTC (History)
0 users

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Description Felix Seeger 2003-05-08 19:28:55 UTC
Version:           0.9pre (using KDE 3.1.9)
Compiler:          gcc version 3.2.3
OS:          Linux (i686) release 2.4.21-pre7

Latest cvs
I started "The Pass" and build a comsat. The comsat wasn't finished (some seconds after game start) and boson stopped doing anything except this on the console:

boson: [void BosonOrderWidget::setOrderButtons(QValueList<BoSpecificAction>)] 8 actions
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonCommandFrameBase::slotUpdateProductionOptions()]
boson: [virtual void BosonCommandFrame::setProduction(Unit*)]
boson: [void BosonOrderWidget::setOrderButtons(QValueList<BoSpecificAction>)] 8 actions
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonCommandFrameBase::slotUpdateProductionOptions()]
boson: [virtual void BosonCommandFrame::setProduction(Unit*)]
...
...

I wasn't able to reproduce this a second time :(
Comment 1 Andreas Beckermann 2003-12-20 20:58:22 UTC
AFAIK this hasn't happened again, so I am closing this now.