Version: (using KDE KDE 3.1KDE 3.0.4KDE 1.2) Installed from: RedHat RPMsRedHat RPMsRedHat RPMs OS: Linux If the 1st player no longer has any planets at the begining of each round it's the 1st player's turn instead of it being the 1st alive person's turn. So you have to press the end turn botton.
Subject: Re: 1st player's turn when dead Hi Russell I'm the one who reported this bug, I haven't had a look at the code, but I've written a few games and I'm guessing that there's a method for the next players turn. In my Java code it looks like this: public void nextPlayer() { if (currentPlayer < noOfPlayers-1) { currentPlayer++; } else { currentPlayer = 0; } } Assuming there's something similar it's probably a case of changing the else part select the next alive player. Although this is where you'll have to work your magic because my C isn't very good. Hope this helps Tom tom@tomk.homelinux.org On 29 Apr 2003 05:40:38 -0000 Russell Steffen <rsteffen@bayarea.net> wrote: > ------- You are receiving this mail because: ------- > You reported the bug, or are watching the reporter. > > http://bugs.kde.org/show_bug.cgi?id=57516 > rsteffen@bayarea.net changed: > > What |Removed |Added > ----------------------------------------------------------------------- > ----- > Status|UNCONFIRMED |ASSIGNED > everconfirmed|0 |1
Fixed in both HEAD and KDE_3_1_BRANCH (I think that means it wil be in KDE 3.1.2). Added a loop at the beginning of a new turn to look for the first player that's still in the game.
*** Bug has been marked as fixed ***.