Bug 56124 - hasturn flag seem to be reseted to 0
Summary: hasturn flag seem to be reseted to 0
Status: RESOLVED NOT A BUG
Alias: None
Product: atlantik
Classification: Applications
Component: monopd (show other bugs)
Version: unspecified
Platform: Debian stable Linux
: NOR normal
Target Milestone: ---
Assignee: Rob Kaper
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2003-03-19 03:36 UTC by Sylvain Rochet
Modified: 2003-06-23 16:03 UTC (History)
1 user (show)

See Also:
Latest Commit:
Version Fixed In:


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Description Sylvain Rochet 2003-03-19 03:36:50 UTC
Version:           0.8.0 CVS >= 20030308 (using KDE KDE 3.1)
Installed from:    Debian stable Packages
OS:          Linux

hi!,

in <playerupdate ...> hasturn tag seem to be reseted to 0, because in
GtkAtlantic client, highlighting player has turn seems don't work since this CVS,

can you make more attention when you write code, and not continue
to write code with /dev/random

it's strange to see bugs appear when you "try" to fix one

Sylvain Rochet
Comment 1 Rob Kaper 2003-03-20 02:25:32 UTC
I'll need more information, Atlantik works perfectly fine with the rotterdam server. 
Is there a specific situation when this happens? 
 
Specific game options I need to enable or disable? 
 
Comment 2 Sylvain Rochet 2003-03-20 02:50:34 UTC
Atlantik works perfectly, I can't believe to that when I see the server :),
I'm going to send to you a gtkatlantic log... but highlighting player who play
don't work since CVS 20030308, Or sometimes player has highlighted but it's really
during short time
Comment 3 Rob Kaper 2003-06-19 07:17:00 UTC
Do you still get this problem? Please do send a log so I can see what happens, 
and most importantly, under which condition(s?) in the game. Haven't 
encountered it myself in any games yet, though. 
Comment 4 Rob Kaper 2003-06-23 00:59:49 UTC
I'm closing this one, must be a client bug as I can't reproduce it with Atlantik 
HEAD, branch, nor the versions of KDE 3.1.2, 3.1.1 *and* 3.1.0. 
 
Comment 5 Sylvain Rochet 2003-06-23 16:03:14 UTC
sorry, dunno why but it's working normally now, I can't remember if I had
modified my client on turn display... I think not