Version: 0.8.0 CVS 2003/01/31 (using KDE KDE 3.1) Installed from: Debian stable Packages OS: Linux If reconnect lot of time that exceed maximum number of reconnections... monopd get in real trouble when creating a new game: -- for example: server send playerid = 125 and a possible list of player is: 126 128 132 Strange ! I consider that has a security hole... it's impossible to create a game after that :( Sylvain Rochet
When was the player disconnected (Config, Run, etc) ? What XML do you get after the reconnection? Why would you need to reconnect more than once?
Oh, and what's "the maximum number of reconnections?" .. do you mean you're hitting the server limits by keeping tons of connections open?
the bug is still here, I've reproduced this one sometime, but dummo how reproduce this one :(
Socket connections no longer automatically create a new player, so this should no longer be a problem. Furthermore, sockets timeout if an appropriate handshake is not sent in time. Monopd CVS >= 20031017 (to be 0.9.0), requires libcapsinetwork CVS.. (to be 0.2.4).