Version: v0.8pre (using KDE 3.1.9) Compiler: gcc version 2.95.4 20011002 (Debian prerelease) OS: Linux (i686) release 2.4.20-rc4 Even with the latest fixes sometimes units can't move. You can see that at the bottom of experimental2 after a fight. I get this on console: boson: [void Boson::networkTransmission(QDataStream &, int, unsigned int, unsigned int, unsigned int)] delayed msgid=101(Player Input) receiver=1025(player HAL) sender=1(local game) boson: MOVING: [bool Boson::playerInput(QDataStream &, KPlayer *)] attack: false boson: [bool Unit::moveTo(float, float, int = 0, bool = false)] unit 72: Can't go to 953,2296
Should be fixed now. Please test. Experimental worked for me at least. Rivo
No, you can see the bug when you try to move the ships on exp1 on the right side. boson: [void Boson::networkTransmission(QDataStream &, int, unsigned int, unsigned int, unsigned int)] delayed msgid=101(Player Input) receiver=1025(player HAL) sender=1(local game) boson: MOVING: [bool Boson::playerInput(QDataStream &, KPlayer *)] attack: false boson: [bool Unit::moveTo(float, float, int = 0, bool = false)] unit 42: Can't go to 2050,861
Is this still valid? Works for me now atm... Rivo
Maybe, I can see this with ships. Looks like it is getting better if you have ships on water with ground smaller than 0
Closing, to old and if ships really have moving problems, a new but can be opened.