Bug 52273 - Units sometimes don't move
Summary: Units sometimes don't move
Status: RESOLVED FIXED
Alias: None
Product: boson
Classification: Applications
Component: general (show other bugs)
Version: unspecified
Platform: unspecified Linux
: NOR normal
Target Milestone: ---
Assignee: The Boson Team
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2002-12-25 02:08 UTC by Felix Seeger
Modified: 2005-06-18 10:27 UTC (History)
0 users

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Description Felix Seeger 2002-12-25 02:08:05 UTC
Version:           v0.8pre (using KDE 3.1.9)
Compiler:          gcc version 2.95.4 20011002 (Debian prerelease)
OS:          Linux (i686) release 2.4.20-rc4

Even with the latest fixes sometimes units can't move.

You can see that at the bottom of experimental2 after a fight.

I get this on console:
boson: [void Boson::networkTransmission(QDataStream &, int, unsigned int, unsigned int, unsigned int)] delayed msgid=101(Player Input) receiver=1025(player HAL) sender=1(local game)
boson: MOVING: [bool Boson::playerInput(QDataStream &, KPlayer *)] attack: false
boson: [bool Unit::moveTo(float, float, int = 0, bool = false)] unit 72: Can't go to 953,2296
Comment 1 Rivo Laks 2002-12-30 18:14:39 UTC
Should be fixed now. Please test. Experimental worked for me at least. 
 
Rivo 
 
Comment 2 Felix Seeger 2002-12-31 06:23:20 UTC
No, you can see the bug when you try to move the ships on exp1 on the right side. 
 
boson: [void Boson::networkTransmission(QDataStream &, int, unsigned int, unsigned 
int, unsigned int)] delayed msgid=101(Player Input) receiver=1025(player HAL) 
sender=1(local game) 
boson: MOVING: [bool Boson::playerInput(QDataStream &, KPlayer *)] attack: false 
boson: [bool Unit::moveTo(float, float, int = 0, bool = false)] unit 42: Can't go to 
2050,861 
 
Comment 3 Rivo Laks 2003-10-22 15:39:55 UTC
Is this still valid? Works for me now atm...

Rivo
Comment 4 Felix Seeger 2003-10-22 17:11:12 UTC
Maybe, I can see this with ships.
Looks like it is getting better if you have ships on water with ground smaller than 0
Comment 5 Felix Seeger 2005-06-18 10:27:21 UTC
Closing, to old and if ships really have moving problems, a new but can be opened.