Version: 1.1 (using KDE 3.0.9) Compiler: gcc version 2.95.4 20011002 (Debian prerelease) OS: Linux (i586) release 2.4.17 When two balls get too near, it looks like the phisic algorithm never finishes, and it's imposible to play further, but you can access the menu and right-click to see field info, so the program is not blocked.
I've encountered this bug as well. I got the impression the balls bump into each other, and bounce back and forth forever, but neither ball moves far enough to separate the two. I am using Kolf 1.1 on KDE 3.1.0. I compiled using Konstruct (although I recompiled kdelibs with --enable-debug).
I can confirm this, just happen to me on hole 6 of USA Pro.
Sorry I'm just not sure how to fix this, and it's bloody hard to reproduce :-/
Is this bug still there in a recent version of KDE, such as 3.5.8 or KDE4.0 RC2?
SVN commit 1191723 by majewsky: Make Box2D the default physics engine for Kolf. Mission accomplished, folks! CCMAIL: kde-games-devel@kde.org BUG: 46532 BUG: 51227 BUG: 131488 M +0 -10 ball.cpp M +1 -5 ball.h WebSVN link: http://websvn.kde.org/?view=rev&revision=1191723