Version: v0.7 (using KDE 3.0.9) Compiler: gcc version 2.95.4 20011002 (Debian prerelease) OS: Linux (i686) release 2.4.19 Flying unit shoots at sam-site first, they should shoot at other flying units first because I can also destroy the sam-site with a ship/tank.
But what if your army contains of aircrafts only? Then noone else can shoot at samsites ;-) Rivo
Yes, but it doesn't matter if you kill the aircraft first and than the sam-site which is no problem with a tornado only army. But try to kill the aircraft with a army of two tornados and X Tigers, that is no fun with the current AI ;)
Current AI first shoots at units which can shoot at it. I could make the shooting logic super-clever, but it would be pretty slow then :-( Rivo
Subject: Re: Shoot ai of flying units are not very good > ------- Additional Comments From rivolaks@hot.ee 2002-12-18 22:16 ------- > Current AI first shoots at units which can shoot at it. I could make the > shooting logic super-clever, but it would be pretty slow then :-( > > Rivo Maybe we should do that later. It is ok for me if it is a bug and it will be fixed. Maybe than is boson faster (btw. thanks for your commit which fixed the exp1 map) have fun Felix -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.1 (GNU/Linux) iD8DBQE+AOa3S0DOrvdnsewRAmIUAJ9m1gUSukC0U7NU30Iwm0MTcsjbkgCeIZAV SakDIKimvk/qiy5ZOLo6krQ= =PzF2 -----END PGP SIGNATURE-----
this is a wish
I have another idea how this could be done, a general formula for calculating attacking prioities (how is this done atm ?): (Health / 10) + Armor + Shield + Sum-of-Weapons-power + 10 if unit is a flying unit The values should be calculated from the base values, not current game values. The result can be used to have a prioity and can be calculated during map loading. So this shouldn't be a performance problem. Of course maybe this formula doesn't work well in the game, but this is something we can tune later.
Unfortunately, Boson is no longer maintained. we're closing out all the boson bugs in Bugzilla since there is no chance of them being fixed.
Accepting Andreas Beckermann's request to reopen the Boson's bugs. Sorry for the spam.
Boson is considered discontinued. Closing bugs as UNMAINTAINED.