(*** This bug was imported into bugs.kde.org ***) Package: kolf Version: KDE 3.0.7 CVS/CVSup/Snapshot Severity: normal Installed from: Compiled sources Compiler: Not Specified OS: Linux OS/Compiler notes: Not Specified I was playing a game of Kolf with the author at LWCE and his ball hit mine and then mine went straight through a wall like a ghost making it impossible for me to reach the cup anymore. Secondly you majorly screwed me by hitting my ball and sending it into the hazard. If that happens I should be allowed to drop the ball form the exit point without extra strokes as punishment. (Submitted via bugs.kde.org)
I noticed the same thing, a ball getting out off the course in KDE.3.1b2. This should never happen.
Subject: Re: ball went through wall like a ghost > I noticed the same thing, a ball getting out off the course in KDE.3.1b2. > This should never happen. vertical wall? horizontal wall? diagonal wall? Charles Samuels fixed diagonal walls. We're not sure about horiz or vert yet. And, whether or not it "should never happen" is debatable. On a real minigolf course if you hit the ball too hard it bounces. Thanks, Jason
Kolf version: 1.1 (from CVS on October 12, 2002) I had a similar problem with hole #7 on the "Medium Course" (by Jason). I tried putting the ball along the bottom edge of the course, but it was too slow. It got caught by the moving obstacle (up-and-down brown thing) which pushed the ball out of bounds. The ball was stuck on the little bit of green between the outer wall and the end of the world; I could hit it, but couldn't get it to reenter the green. Thanks, Daniel
I had a ball go straight through a vertical wall on hole 7 of the classic course. Kolf 1.1 using KDE 3.1beta2
Subject: Re: ball went through wall like a ghost 2002 11$B7n(B 4 $B7nMKF|(B 09:40$B!"$"$J$?$O=q$-$^$7$?(B: > ------- You are receiving this mail because: ------- > You are the assignee for the bug, or are watching the assignee. > > http://bugs.kde.org/show_bug.cgi?id=46532 > > > > > ------- Additional Comments From dkesh@channel1.com 2002-11-04 18:40 > ------- I had a ball go straight through a vertical wall on hole 7 of the > classic course. Kolf 1.1 using KDE 3.1beta2 Was this at a wall corner? If not, it should be fixed in KDE 3.1. Thanks so much, Jason
Created attachment 1070 [details] Here is an example of a traped ball :)
Jason, I'd like to suggest you create an "out of bounds" area. I agree that it's actually realistic (if hitting too hard) that the ball drops out, but in real minigolf that means you either drop it from where it left the course or you hit again from the place you were at before. Under no condition should a ball remain out of bounds when it's time to hit again.
I've noticed this problem on hole 8 of the Easy Course. It doesn't happen all the time though. If it helps it was a horizontal wall.
Created attachment 11817 [details] screenshot The same bug as #3
*** Bug 57756 has been marked as a duplicate of this bug. ***
The problem is still not fixed in KDE 3.5.2. I've created a screenshot after the ball has been dropped out of the field. You can see, that it's a vertical wall. http://mitglied.lycos.de/bauerbob/kolf_error.png
Not fixed in KDE 3.5.4. I encounter this issue a lot when the ball is moving nearly parallel to a vertical or horizontal wall. If the ball is very close to the wall and moving almost parallel with it but slightly toward it, the ball often goes *through* the wall instead of bouncing off it.
Can confirm comment #12 with KDE-3.5.4. Same happend to me: a shot nearly parallel to diagonal wall -- and off it went ...
Not sure this should be part of the same bug or not... In the most recent (Kolf version 1.9 on recent KDE4 from svn) I can get the ball stuck inside of a wall. It almost seems like the walls are hollow and need endcaps to keep the ball from going inside. It is very easy to duplicate this bug on hole #1 of the Classic course. Just putt up to the wall in the middle of the fairway and putt the ball right at the narrow end of the wall.
I'm playing Kolf in GNOME 2.14.3, Debian 4.0 Kolf 1.1.1, Linux (i686) release 2.6.18-6-686, Target: i486-linux-gnu I use a hebrew interface in GNOME and I use a hebrew interface in Kolf I had the border problem in the classic course with 18 holes made by Niklas Knutsson - the level with a bunch of red bumpers, and the ball got stuck after being hit by a bumper, in the red border to the left. My turn ended and when I had another turn I hit the ball and it was out of the border with no way of winning. I was playing both players.
Other places where red borders aren't "solid". I'm playing Kolf in GNOME 2.14.3, Debian 4.0 Kolf 1.1.1, Linux (i686) release 2.6.18-6-686, Target: i486-linux-gnu I use a hebrew interface in GNOME and I use a hebrew interface in Kolf I played both players. In the classic course that was made by Niklas Knutsson, that has 18 holes, in track 8 the second red line, counting from the ball upwards. In the medium course that was made by Jason Katz-Brown, that has 18 holes, in track 12 the first red line, going from the bottom of the screen to the top (the one that is right after the portal hole - the one that changes your location) In the USA Pro course that was made by Rob Kaper, that has 11 holes, in track 6 right before the hole - in the last brown part, the left border.
I'm playing Kolf in GNOME 2.14.3, Debian 4.0 Kolf 1.1.1, Linux (i686) release 2.6.18-6-686, Target: i486-linux-gnu I use a hebrew interface in GNOME and I use a hebrew interface in Kolf I played both players. Here's another one: USA Pro course, first track (level). There's a border, brown bridge, border again. At the start with the yellow ball it was okay but with the blue ball I hit it and it went straight through the first border and out of bounds.
SVN commit 1191723 by majewsky: Make Box2D the default physics engine for Kolf. Mission accomplished, folks! CCMAIL: kde-games-devel@kde.org BUG: 46532 BUG: 51227 BUG: 131488 M +0 -10 ball.cpp M +1 -5 ball.h WebSVN link: http://websvn.kde.org/?view=rev&revision=1191723