I start the program, resize window and then start a new game. Game area is still small, but scales up when window is resized slightly. Sometimes game scales up after (resizing and) starting, but not to the full amount. If window is maximized before starting a new game, it scales up properly.
I upgraded to Debian 9 and KBlock 0.4. The bug still occurs.
I can confirm this with the 0.4 from Ubuntu.
I can confirm this with the current master branch.
I have suggested a fix on reviewboard: https://git.reviewboard.kde.org/r/130167/
Git commit 6ee616019ea9e67eb19ed0a8ce53feca4e7633a0 by Albert Astals Cid, on behalf of Julian Helfferich. Committed on 27/07/2017 at 13:04. Pushed by aacid into branch 'Applications/17.08'. Fix incorrect resize before game is started When the game window is resized before a game is started, the game scene is not correctly rescaled. When starting the game it might be too small (it seems never to be too large). This commit fixes the bug by triggering a fitInView() call of the gameView. The same function is triggered by a resize event. REVIEW: 130167 M +2 -0 KBlocksWin.cpp https://commits.kde.org/kblocks/6ee616019ea9e67eb19ed0a8ce53feca4e7633a0