While the cubes are cascading press the new button. A new field will be set up and the 'explosion' from the last pending cascade occurs for the human player giving them up to 4 squares at the start of the game. Reproducible: Always Steps to Reproduce: 1. play until there is a cascade 2. press the new game button 3. Actual Results: a new field with a few squares owned by the player Expected Results: a new field completely blank of player territories
Please let me know what versions of KJumpingCube and KDE you have (use Help->About). I can reproduce this on KJumpingCube 2.0 and KDE 4.10.1. I don't think the player gains any squares: I think they are just colored wrongly because the animation keeps going after you hit "New". But it is still a bug. Nicely spotted!
Git commit 805d0a7906b934204fddde875885de06486d9a74 by Ian Wadham. Committed on 13/05/2013 at 06:31. Pushed by ianw into branch 'master'. M +6 -3 kcubeboxwidget.cpp http://commits.kde.org/kjumpingcube/805d0a7906b934204fddde875885de06486d9a74
Git commit b58c868d32bc5d2f210c802c4f7576dede0d5281 by Ian Wadham. Committed on 13/05/2013 at 06:31. Pushed by ianw into branch 'KDE/4.10'. M +6 -3 kcubeboxwidget.cpp http://commits.kde.org/kjumpingcube/b58c868d32bc5d2f210c802c4f7576dede0d5281
From KDE 4.10.4 onward, the animation no longer runs on when you request a New Game.