Version: 3.6 (using Devel) OS: Linux With the option "restore previous game state" I would like to see a) when I finished a game ("you have won"), then quit kpat, and then restart, I don't want to see still the "you have won" screen, but a new started game or the game-type-selection-page b) I would like to be able to undo moves in the restored game Reproducible: Always Expected Results: see above OS: Linux (x86_64) release 2.6.37.1-1.2-desktop Compiler: gcc
a) is actually a regression between SC4.7 and SC4.8. Closing KPat after winning and reopening is supposed to bring up the game selection screen. Please open a separate bug report for it and I'll try to fix it. b) is actually something I've been working on for a bit, but it's a rather major change. It requires changing how game states are saved internally, creating a new save file format, rewriting the loading code to detect which kind of file is being opened, introducing compression (since an XML file containing the whole history of a long game is going to be several megabytes), and a slew of other semi-related changes. I hope to have it done for SC4.9, but no promises.
SVN commit 1275129 by coates: Don't bother saving state on close if the player has already won. This was a behaviour regression caused by the clean up of the loading and saving code. Somewhat surprisingly, saving after the game has been won worked without issue and loading that save caused the player to instantly win again, so it acted like the state was actually remembered. Of course, the user doesn't expect to fire up KPat just to be instantly told that they've won. M +3 -3 dealer.h M +6 -6 mainwindow.cpp WebSVN link: http://websvn.kde.org/?view=rev&revision=1275129
SVN commit 1275131 by coates: Backport of commit 1275129. Don't bother saving state on close if the player has already won. This was a behaviour regression caused by the clean up of the loading and saving code. Somewhat surprisingly, saving after the game has been won worked without issue and loading that save caused the player to instantly win again, so it acted like the state was actually remembered. Of course, the user doesn't expect to fire up KPat just to be instantly told that they've won. M +3 -3 dealer.h M +6 -6 mainwindow.cpp WebSVN link: http://websvn.kde.org/?view=rev&revision=1275131
SVN commit 1280175 by coates: Use new save format for "Remember State on Exit" functionality. FIXED-IN:SC4.9 M +1 -1 mainwindow.cpp WebSVN link: http://websvn.kde.org/?view=rev&revision=1280175