Version: unspecified (using Devel) OS: Linux The text of the Game Paused box is drawn behind the bricks. Reproducible: Always Steps to Reproduce: Start a game, proceed to level 3 and pause it.
I can confirm this bug. It occured after the port to KGameRenderer. The function raise() raises the messageBox, but not the text in it. Is this a bug in KBreakout or in KGameRenderer?
I committed a fix for this bug. It is revision 1226078. A diff to the previous version can be found at http://websvn.kde.org/trunk/KDE/kdegames/kbreakout/src/textitems.cpp?r1=1171953&r2=1226078 Please confirm if this fixes the bug and close the bug report.
SVN commit 1226604 by schwarzer: backport or r1226078: Fix message being shown behind the bricks. The bug was that message boxes were displayed in the background, especially behind the bricks making the text unreadable. The function TextItem::show() now explicitely raises the KGameCanvasItem before showing it. BUG: 261017 M +1 -0 textitems.cpp WebSVN link: http://websvn.kde.org/?view=rev&revision=1226604