Bug 211828 - wish for rotate, and grab more than one tile at once,..
Summary: wish for rotate, and grab more than one tile at once,..
Status: RESOLVED FIXED
Alias: None
Product: palapeli
Classification: Applications
Component: general (show other bugs)
Version: unspecified
Platform: unspecified Linux
: NOR wishlist
Target Milestone: ---
Assignee: Stefan Majewsky
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2009-10-25 20:51 UTC by H.H.
Modified: 2010-03-29 15:57 UTC (History)
2 users (show)

See Also:
Latest Commit:
Version Fixed In:


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Description H.H. 2009-10-25 20:51:56 UTC
Version:           1.0 (using 4.3.2 (KDE 4.3.2) "release 5", KDE:43 / openSUSE_11.1)
Compiler:          gcc
OS:                Linux (i686) release 2.6.27.23-0.1-pae

1) It would be nice to be able to allow puzzles to have randomly rotated tiles at the beginning.

2) A common puzzle technique is to make piles of tiles which belong together. So I often have to make a little free room for such a pile on the palapeli board.
I suggest to be able to select one/multiple tiles by pressing CTRL or SHIFT, and be able to drag them. Deselecting by simple without-CTRL-click. This would be similar to grab multiple tiles by hand on a real table.

3) it would be nice if the lines that separate two connected tiles would be more strong like in reality (or make this configurable)

4) the right-click could be better used for dragging the complete table (like clicking on a free table-space now and drag) even when clicking on a puzzle tile, instead for changing table-background color (could put that in menu/button)

5) would be nice to select simply a color as table background.
Comment 1 Parker Coates 2009-10-25 21:42:26 UTC
Hello H.H.,

I'm closing this report as invalid. Please limit bug reports and wishes to one item per report. More than one issue in a single report makes it very difficult to track the progress of the individual items.

Feel free to resubmit the items individually, but I would also recommend reading the recent threads about Palapeli on the kde-games-devel mailing list as some of the issues you mention have been discussed there. (Reporting bugs on playground software is tricky business as things change so quickly.)
Comment 2 Stefan Majewsky 2009-10-26 00:35:21 UTC
Most of these items have already been on my todolist, which I've just imported into Bugzilla:

1) is bug 211864 now.
2) is bug 211866 and bug 211870 now.
3) is bug 211873 now (though I'm taking quite another stand there).
4) is bug 211851 and bug 211852 now.
5) is bug 211872 now.

As you see, you actually reported seven bugs/feature requests at once. Not a good idea. Your ideas might remain unheard if you continue to report bugs and feature requests like this. (Please don't get me wrong, this is a good advice for later when you meet developers that are not as friendly as me.)

P.S. I'm changing this bug to DUPLICATE of bug 211870, because most of your summary addresses this issue.

*** This bug has been marked as a duplicate of bug 211870 ***
Comment 3 Stefan Majewsky 2010-03-29 15:57:59 UTC
SVN commit 1108645 by majewsky:

Allow solid colors as puzzle table background.

BUG: 211828

 M  +50 -9     engine/texturehelper.cpp  
 M  +6 -2      engine/texturehelper.h  
 M  +8 -0      palapeli.kcfg  
 M  +19 -6     settings.ui  
 M  +13 -0     window/mainwindow.cpp  
 M  +4 -0      window/mainwindow.h  


WebSVN link: http://websvn.kde.org/?view=rev&revision=1108645