Version: (using Devel) Installed from: Compiled sources Hi, I just played kbreakout (too long ;)) and there are two levels (so far) that I find a bit unsuitable. Level 7 can be solved by just putting the "ship" to the right edge and shooting the ball. All the visible stones are hit and the invisible stoned are not touched at all (shout that solve the level anyway?). Level 8 however will do me a heart attack sooner or later. It is amazingly hard to hit one of the tiny slots. I most of the times waste 10 to 20 minutes just bouncing the ball against everything just not the crashable stones. Is it possible to balance the difficulty level around those levels a tiny bit?
Level 7 is supposed to be that way.... I mean, what is the problem? Once you understand how to win the game, it's like it isn't there anymore, no big deal right? That way you can instead focus on new levels :-) I like levels where you have to think a bit... About level 8 you are probably right, I've just added it, so it didn't receive much testing yet, usually I let my roommates play a bit, but this one has been tested only my me. If you notice other things just drop me an email! ^^ (The images of the gifts aren't final yet).
Ok, I agree with the levels being easier when you learned how to handle them. But winning with one shot? :) Anyway, that was the less "important" issue of this report and I'm not mad if you decide to keep it that way. :)
SVN commit 809950 by fela: Make level 8 a lot easier BUG:162105 M +18 -20 default.levelset WebSVN link: http://websvn.kde.org/?view=rev&revision=809950